Being totally fed up with all the so called Free-to-Play titles, way too complex shooters and an FPS genre that, to us, had totally lost its charme, the "No Bullshit!" approach really is a big part of the philosophy behind TOXIKK. The game not only goes back to the roots with its mechanics, but also in how it is brought to the players. Pay once, get the FULL game. No strings attached, no micro-transaction. The "No Bullshit" mentality not only applies to the game's set of features, but also to its business model. It's almost an ideology.
This may sound idealistic and naive... (maybe even unbelievable in a world where the term monetization has become a top priority for most game releases), but we didn't start TOXIKK to become filthy rich, but because we love working on this game. We love to design every little detail, tweak it, re-balance it... working on it until it feels right to us. We felt that there was a need for a game like this and we only hoped to find enough people who felt like us, so we could at least make a living of it.
We started the project back in 2012... and back then, nobody would have guessed that there would be a new UT anytime soon or that there would even be a general hype for old-school inspired arena FPS games. It was a HUGE risk back then and everybody who knew that we're working on this called us nuts. But we believed in it... and if you'll have only half the fun playing TOXIKK that we had (and still have) making it, you're in for a great time.
Now it's late 2014... and fortunately things don't look that grim anymore for the comeback of classic Arena-FPS. But no matter what, we want to stay true to the game's original premise: No Bullshit... No Micro Transactions!