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TOXIKK Forum • DevTracker

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Re: NEWS: Shift-Key Dodge Implemented

by Sharkster [KK]
Mon Dec 29, 2014 7:38 pm
 
Forum: ANNOUNCEMENTS
Topic: [NEWS] Shift-Key Dodge Implemented
Replies: 85
Views: 8650

Re: Weapon Damage Figures

by Sharkster [KK]
Fri Dec 26, 2014 8:43 pm
 
Forum: GENERAL DISCUSSION
Topic: Weapon Damage Figures
Replies: 16
Views: 1752

Re: Plays best on NVidia, or AMD gaming evolved?

During the development, we came across some transparency/alpha issues that only occured on AMD GPUs. I think they're gone now, as we're testing on both GPUs and we adjusted the values accordingly. But since neither nVidia, nor AMD paid for a splash, there'll be neither. ;)
by Sharkster [KK]
Fri Dec 26, 2014 5:45 am
 
Forum: GENERAL DISCUSSION
Topic: Plays best on NVidia, or AMD gaming evolved?
Replies: 4
Views: 669

Re: Weapon Damage Figures

Well, the classic sniper rifle gives you the possibility to do a headshot of course. This IS a one-shot kill. But at the same time it punishes you with a slow fire-rate. So, if you count on luck for headshots, you're probably dead before you can go for a second try. Same goes for the alternate fire of the Stingray. But even with the Stingray you get the penalty of alternate fire taking up 5 units of ammo AND having a fire-rate as slow as the sniper rifle.

A double-barrel shot from the Bullcraft shotgun from a VERY close proximity will blast your oponent to gibs... But it'll require a double pump after the shot, giving you (again) a very slow fire-rate. Also, a direct hit with the Cerberus rocket-launcher might be a one shot kill (just like in most UTs). But both might be escaped, if you have a lot of armor on (as the armor will absorb a lot of the blast).

So yea... the weapons are pretty strong. But they feel right to us. Imagine someone firing a fat, double-barreled shotgun at you from only two meters away... it would just feel wrong if you walk away from that almost unharmed. ;)
by Sharkster [KK]
Thu Dec 25, 2014 5:26 pm
 
Forum: GENERAL DISCUSSION
Topic: Weapon Damage Figures
Replies: 16
Views: 1752

Re: Logo similarities

I see what you mean, however: different logo, different colors, different text... There are tons of logos following the flat logo style and we could all just go ahead and sue each other. Doubt this will happen though. ;)

A little background info: The TOXIKK logo was inspired by the blast/explosive warning sign.

Image
by Sharkster [KK]
Tue Dec 23, 2014 8:24 pm
 
Forum: GENERAL DISCUSSION
Topic: Logo similarities
Replies: 7
Views: 1232

Re: NEWS: Shift-Key Dodge Implemented

Although I'm not personally playing at a skill level anywhere close to what you describe, I can fully understand your arguments. That's what I meant when I said that we do understand both sides having good reasons and sentiments when considering the implementation of shift-dodging.

However, after heavy play testing, we feel that the advantages of shift-dodging outweigh the cons. Besides opening the game to a wider audience, we also believe that the combination of shift-dodges (e.g. for forward dodging) with the double-tap for most other situations opens up new gameplay possibilities to be explored... and also the fact that an easier forward dodge adds speed to the game does not necessarily mean that the game becomes easier. We think of shift-dodging as an evolution, not as watering the core gameplay and we really look forward to the community's feedback once the early access beta hits Steam.

Speaking about gameplay and movement: We DO NOT intend to add any other changes or movement options to the gameplay (Can't stress this enough)! So, there's still no reason to fear TOXIKK announcing aim-aid, sprint, ADS, loadouts or anything like this. Shift-dodging will remain the only major addition/option... and simply because we do not only consider it a way to open the game to a wider audience, but because we believe that it is a true enhancement for everyone.
by Sharkster [KK]
Tue Dec 23, 2014 2:42 am
 
Forum: ANNOUNCEMENTS
Topic: [NEWS] Shift-Key Dodge Implemented
Replies: 85
Views: 8650

Re: NEWS: Shift-Key Dodge Implemented

by Sharkster [KK]
Mon Dec 22, 2014 9:22 pm
 
Forum: ANNOUNCEMENTS
Topic: [NEWS] Shift-Key Dodge Implemented
Replies: 85
Views: 8650
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