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TOXIKK Forum • View topic - Random game crashes
Page 1 of 2

Random game crashes

PostPosted: Sat Sep 10, 2016 5:00 pm
by Emulgator
My game crashes. A lot. Sometimes after alt-tabbing, sometimes during playing, sometimes just after loading a map. Logs don't show anything suspicious but I can post them if that's necessary. Also my PC meets game requirements and I verified the game files via steam.

PC Specs:
i5 4970K
GTX 970
8GB RAM
Windows 10

Latest log (after crashing):

Log: Log file open, 09/10/16 18:48:34
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: ?FullscreenLaunch -seekfreeloading
Init: Base directory: D:\SteamLibrary\steamapps\common\TOXIKK\Binaries\Win32\
[0000.16] Init: Computer:
[0000.16] Init: User:
[0000.16] Init: CPU Page size=4096, Processors=4
[0000.16] Init: High frequency timer resolution =3.320306 MHz
[0000.16] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=16.4GB Virtual=4.0GB
[0000.29] Log: Steam Client API initialized 1
[0000.44] Log: Steam Game Server API initialized 1
[0000.47] Init: WinSock: I am MaciekPC (192.168.72.1:0)
[0000.47] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.47] Init: Object subsystem initialized
[0000.95] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
[0000.95] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
[0001.04] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.04] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4067MB of shared system memory
[0001.08] Log: Shader platform (RHI): PC-D3D-SM3
[0001.10] Log: PhysX GPU Support: DISABLED
[0001.11] Init: Initializing FaceFX...
[0001.11] Init: FaceFX 1.7.4 initialized.
[0001.11] Init: XAudio2 using 'Speaker (USB Sound Blaster HD)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
[0007.59] Init: Finished loading startup packages in 6.40 seconds
[0007.60] Log: 114676 objects as part of root set at end of initial load.
[0007.60] Log: 0 out of 0 bytes used by permanent object pool.
[0007.60] Log: Initializing Engine...
[0007.65] Init: UEngine initialized
[0007.66] Init: XAudio2Device initialized.
[0007.71] Init: Client initialized
[0011.31] Log: Initializing Steamworks
[0011.32] Log: Logged in as 'emulgator'
[0011.33] Log: Failed to register data store (UTGameHistory) 'UTDataStore_GameSearchHistory Transient.DataStoreClient_0:UTDataStore_GameSearchHistory_1': existing data store with identical tag 'UTDataStore_GameSearchHistory Transient.DataStoreClient_0:UTDataStore_GameSearchHistory_0'
[0011.46] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.46] Warning: Warning, Failed to find object 'Class None.'
[0011.47] Log: LoadMap: CRZMainMenu?Name=emulgator?Team=255?FullscreenLaunch
[0012.49] Log: Game class is 'CRZEntryGame'
[0012.52] Log: Primary PhysX scene will be in software.
[0012.52] Log: Creating Primary PhysX Scene.
[0012.53] Log: Bringing World CRZMainMenu.TheWorld up for play (0) at 2016.09.10-18.48.47
[0012.54] Log: Bringing up level for play took: 0.035380
[0012.63] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0012.63] Log: ########### Finished loading level: 1.166388 seconds
[0012.82] Init: Game engine initialized
[0012.82] Log: Initializing Engine Completed
[0013.94] Log: >>>>>>>>>>>>>> Initial startup: 13.94s <<<<<<<<<<<<<<<
[0013.95] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0029.38] Log: LoadMap: AD-Castello?Name=emulgator?Team=255?FullscreenLaunch?game=cruzade.CRZAreaDomination?MissionID=10?Timelimit=20?NumPlay=10?GoalScore=100?Difficulty=4
[0029.38] Log: --- LOADING MOVIE START ---
[0035.44] Log: Game class is 'CR

Not sure what other information I can provide.

Re: Random game crashes

PostPosted: Sat Sep 10, 2016 5:19 pm
by Lehnard [KK]
Hello, could you please add this to your steamlauncher:
-log -forcelogflush
To do that:
Open Steam -> right click on Toxikk -> Properties -> Set Launch Options
-Log give you a window that lets you see whats happening in real time and -forcelogflush tells the engine to write down everything immediately, otherwise the Logfile is some times incomplete.

Re: Random game crashes

PostPosted: Sat Sep 10, 2016 5:57 pm
by Emulgator
Results:

Log: Log file open, 09/10/16 19:49:16
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: ?FullscreenLaunch -forcelogflush -log -seekfreeloading
Init: Base directory: D:\SteamLibrary\steamapps\common\TOXIKK\Binaries\Win32\
[0000.15] Init: Computer: MACIEKPC
[0000.15] Init: User:
[0000.15] Init: CPU Page size=4096, Processors=4
[0000.15] Init: High frequency timer resolution =3.320306 MHz
[0000.15] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=16.4GB Virtual=4.0GB
[0000.28] Log: Steam Client API initialized 1
[0000.44] Log: Steam Game Server API initialized 1
[0000.47] Init: WinSock: I am MaciekPC (192.168.72.1:0)
[0000.47] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.47] Init: Object subsystem initialized
[0000.96] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
[0000.96] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
[0001.05] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.05] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4067MB of shared system memory
[0001.09] Log: Shader platform (RHI): PC-D3D-SM3
[0001.11] Log: PhysX GPU Support: DISABLED
[0001.11] Init: Initializing FaceFX...
[0001.11] Init: FaceFX 1.7.4 initialized.
[0001.12] Init: XAudio2 using 'Speaker (USB Sound Blaster HD)' : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
[0007.54] Init: Finished loading startup packages in 6.33 seconds
[0007.55] Log: 114676 objects as part of root set at end of initial load.
[0007.55] Log: 0 out of 0 bytes used by permanent object pool.
[0007.55] Log: Initializing Engine...
[0007.61] Init: UEngine initialized
[0007.62] Init: XAudio2Device initialized.
[0007.67] Init: Client initialized
[0011.30] Log: Initializing Steamworks
[0011.31] Log: Logged in as 'emulgator'
[0011.32] Log: Failed to register data store (UTGameHistory) 'UTDataStore_GameSearchHistory Transient.DataStoreClient_0:UTDataStore_GameSearchHistory_1': existing data store with identical tag 'UTDataStore_GameSearchHistory Transient.DataStoreClient_0:UTDataStore_GameSearchHistory_0'
[0011.45] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0011.45] Warning: Warning, Failed to find object 'Class None.'
[0011.46] Log: LoadMap: CRZMainMenu?Name=emulgator?Team=255?FullscreenLaunch
[0012.54] Log: Game class is 'CRZEntryGame'
[0012.59] Log: Primary PhysX scene will be in software.
[0012.59] Log: Creating Primary PhysX Scene.
[0012.60] Log: Bringing World CRZMainMenu.TheWorld up for play (0) at 2016.09.10-19.49.28
[0012.61] Log: Bringing up level for play took: 0.052450
[0012.71] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0012.71] Log: ########### Finished loading level: 1.249140 seconds
[0012.86] Init: Game engine initialized
[0012.86] Log: Initializing Engine Completed
[0031.20] Log: >>>>>>>>>>>>>> Initial startup: 31.20s <<<<<<<<<<<<<<<
[0031.21] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0040.02] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0040.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0040.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0040.04] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0040.05] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0048.99] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0049.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0049.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0049.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0057.99] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0058.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0058.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0058.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0067.81] Log: LoadMap: AD-Castello?Name=emulgator?Team=255?FullscreenLaunch?game=cruzade.CRZAreaDomination?MissionID=10?Timelimit=20?NumPlay=10?GoalScore=100?Difficulty=4
[0067.81] Log: --- LOADING MOVIE START ---
[0073.64] Log: Game class is 'CRZAreaDomination'
[0073.75] Log: Primary PhysX scene will be in software.
[0073.75] Log: Creating Primary PhysX Scene.
[0073.79] Log: Bringing World AD-Castello.TheWorld up for play (0) at 2016.09.10-19.50.29
[0073.83] Log: Bringing up level for play took: 0.189724
[0074.17] Log: ########### Finished loading level: 6.360003 seconds
[0074.38] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0074.50] Log: --- LOADING MOVIE TIME: 6.69 sec ---
[0080.03] Error: Can't start an online game that hasn't been created
[0085.34] Warning: Warning, Failed to load 'Font None.HelvLight': Failed to find object 'Font None.HelvLight'
[0097.03] DevSpawn: SpawnActor failed because of collision at the spawn location [X=-2104.210 Y=976.167 Z=-651.850] for [CRZDroppedPickup]
[0097.03] DevSpawn: SpawnActor failed because of collision at the spawn location [X=-2091.870 Y=960.668 Z=-651.850] for [CRZDropped_HealthPack]
[0112.61] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0112.63] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0112.64] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0112.66] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0160.34] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0160.35] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0160.36] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0160.36] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0169.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0169.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0178.05] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0178.06] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0178.07] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0187.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0187.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0225.16] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0225.17] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0225.18] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0225.19] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0258.37] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.39] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.40] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.41] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.42] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.44] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.45] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.46] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.47] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.48] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.49] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.51] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0258.52] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_25 -> StaticMeshActor_3815
[0272.87] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0272.88] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0272.89] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0272.90] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0275.16] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.17] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.18] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.19] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.20] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.21] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.22] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.23] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.24] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.25] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.26] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.27] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.28] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.29] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.30] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.31] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.32] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.33] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.34] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.35] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.36] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.37] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.38] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.39] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.40] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.41] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.42] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.43] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.44] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.45] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.46] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.47] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.48] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.49] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.50] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.51] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.52] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.53] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.54] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.55] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.56] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.57] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.58] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.59] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.60] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.61] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.62] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.63] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.64] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.65] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.66] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.67] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.68] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.69] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.71] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.72] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.73] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.74] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.75] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.76] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.77] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.78] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.79] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.81] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.82] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.83] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.84] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.85] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.86] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.87] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.88] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.90] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.91] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.92] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.93] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.94] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0275.96] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_51 -> StaticMeshActor_5419
[0281.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0281.05] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0289.99] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0290.00] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0290.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0299.02] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0299.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0315.97] DevSpawn: SpawnActor failed because of collision at the spawn location [X=-1651.433 Y=-255.100 Z=-291.547] for [CRZDroppedPickup]
[0337.19] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0337.20] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0337.21] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0337.22] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0384.89] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0384.90] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0384.91] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0384.92] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0393.02] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0393.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0393.04] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0402.01] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0402.02] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0411.03] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0411.04] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0411.05] Log: CheckConnectionAttempt: Connection attempt has not yet completed.
[0422.45] Error: Can't end an online game that hasn't been created
[0428.72] Log: Failed; returning to Entry
[0428.73] Log: LoadMap: CRZMainMenu?closed?Name=emulgator?Team=255
[0428.73] Log: --- LOADING MOVIE START ---
[0430.23] Log: Game class is 'CRZEntryGame'
[0430.25] Log: Primary PhysX scene will be in software.
[0430.25] Log: Creating Primary PhysX Scene.
[0430.26] Log: Bringing World CRZMainMenu.TheWorld up for play (0) at 2016.09.10-19.56.26
[0430.28] Log: Bringing up level for play took: 0.044733

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 2:52 pm
by Emulgator
Game still crashing, new log, maybe this one will help. There is some "CheckConnectionAttempt: Connection attempt has not yet completed." going on which is kinda strange as I am not loosing connection, the game just crashes mid-game.

http://pastebin.com/jNh2j2na

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 5:13 pm
by Emulgator
Also the crashes happen almost always on maps like Ganesha and Castello. Not sure if that ever happened on Cube or Foundation.

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 8:24 pm
by Lehnard [KK]
Hmm, I'm not really seeing what could cause the crash in the logs.
Did you already try to validate your Data thru steam?

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 11:22 pm
by Emulgator
Tried veryfing the game files. I also wiped clean all the steam and game files and installed again. Still crashing.
All drivers up to date. All other games working without any problems. No idea.

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 11:55 pm
by Lehnard [KK]
Is there an windows crash message or is it a crash to desktop without any messages?

Re: Random game crashes

PostPosted: Sun Sep 11, 2016 11:59 pm
by Emulgator
TOXIKK stopped working. Windows message.

Re: Random game crashes

PostPosted: Mon Sep 12, 2016 12:52 am
by Emulgator
As Chatouille suggested I looked into Windows Event Log and got some error info there:

Faulting application name: TOXIKK.exe, version: 1.0.12791.0, time stamp: 0x54cad179
Faulting module name: ntdll.dll, version: 10.0.10586.306, time stamp: 0x571afb7f
Exception code: 0xc0000374
Fault offset: 0x000dc7c9
Faulting process id: 0x3674
Faulting application start time: 0x01d20c8dd499d186
Faulting application path: C:\Users\myname\SteamLibrary\steamapps\common\TOXIKK\Binaries\Win32\TOXIKK.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 6906dc8e-13d0-4cbb-8685-a39888612d2a
Faulting package full name:
Faulting package-relative application ID: