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TOXIKK Forum • View topic - Toxikk crashes in LAN with mutators

Toxikk crashes in LAN with mutators

Report Game Breaking Bugs, Crashes or Anything Else of High Priority
Tue Sep 13, 2016 11:43 pm

  • Today i played on LAN with my friends. Two notebook, two Toxikk full edition, we use a wireless to play locally, no cable.

    I call "A" who host a game and "B" who join the game. When we decide to use the mutators, we had several crash. At first we do not understand why, because the game loaded correctly for A and remains stable until B try to join. When B try to join, on A notebook the game crashes immediatly (B lost connection and back to main menu). This happens with official and unofficial mutators/maps.

    We hosted the matches directly inside the game (multiplayer -> host game).

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  • Could you provide us with a log of a case when that happened?
    You can obtain the log by looking at: \Steam\steamapps\common\TOXIKK\UDKGame\Logs The fastest way to get there would be to right click on toxikk in your steam library -> Properties -> Tab: Local Files -> "Browse Local Files..."
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  • i was talking to someone else yesterday, having a similar issue.

    he started a LAN server and depending on gametype+map, when his house mate opened the server browser, the server crashed. the mate didn't even try to join. the browsing alone seemed to have caused the crash on the other (server) computer.

    Bloodlust+Cube seemed to have worked, CC on Citadel failed.
    I asked him to post a report here - and i think he did. The log shows an assertion failure in array.h and then crashes the game. No unrealscript stack there
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