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TOXIKK Forum • View topic - First Public Build - Feedback Summary

First Public Build - Feedback Summary

Suggest New or Discuss existing Features and Feature Tweaks
Sat Jan 24, 2015 12:55 am

  • In light of the Roadmap description:

    DESCRIPTION:
    First Public Build (Early Access Release), 1 Map, 2 Game Modes, 7 Weapons

    TEST FOCUS:
    General build and network stability (dedicated official and private servers, listen servers, LAN) and evaluating required network resources, weapon balance in a small, close-cornered map, UI/user-friendliness, general proof of movement principles, general feature discussion and tweaking, single-player (bot mode) testing

    Here is a list of feedback summarized:

    Weapon Balance
    Cerebus is currently too fast and strong, numerous threads about this. I don't think it has anything to do with the location of the weapon in Foundation. If you nerfed it, there would be less reward to camp it obviously.

    Stingray seems a bit strong with its rate of fire, on open maps it's going to be a go to choice. The sniper is much slower. Hard to tell if it'd be an issue on open maps yet.

    UI/User Experience

    There doesn't seem to be an 'Apply' button when making changes to the mouse config, but there is for Video. It reset my mouse configs a few times somehow after making changes.

    To change keybinds for the 8 weapons, why are they named 'Weapon 1', 'Weapon 2', etc. Why not call them by their known name so we don't have to go in the game, press 1-8 to see what they are bound to, then change it. Minor change.

    Is there a way to change mouse configs inside a game, without having to Exit out to main screen > Mouse config > Open new game to test > Repeat.

    Something that's annoying to me, forced respawn camera after death, I don't want to watch someone even for 2 seconds after dying, can we make that an option where we instantly respawn and don't have to mash click again after a death?

    Features
    Most games allow you to see the name of your opponent at least when you're aiming at them, is this coming?

    HUD Customization would be great

    Hitsounds for when you're making contact with the enemy

    Hide Weapons and Customize Crosshairs as wanted

    The Mega Health appearance seems under whelming, it's not obvious that it's a buffed pack, should it be more obvious?

    End
    Overall great work on the product for an early release. I still have high hopes for this game long term. Thanks Reakktor
    Competitive veteran from the UT series



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