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TOXIKK Forum • View topic - Hitsounds. Plz.

Hitsounds. Plz.

Suggest New or Discuss existing Features and Feature Tweaks
Sat Jan 24, 2015 1:07 am

  • Alrighty, so I'm pretty new to arena shooters, and I bought this game on a whim because it looks BAD. ASS.

    But, as I said, I'm pretty new to arena shooters, so In a game this fast and crazy I can barely tell when I'm hitting things. Which makes things... a bit frustrating.

    Not to say this game isn't super fun, it is, but when I'm using the pistol and the other person has a shotgun, I want to know when I'm actually hitting them.

    I could live without damage numbers, but they would be convenient.

    Is this something that leaves with practice? Should I just deal with it until I get better?

    Sincerely, Vacuum, an excited novice.

    (P.S, They should be toggle-able, some weirdos don't like them)
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Sat Jan 24, 2015 11:11 am

  • I think it's something to be added. Mutators usually take care of things like this, but hit markers and hit sounds have become stapled to shooters.

    As for damage numbers, I don't think they're needed as such. Once you know weapon damage it's pretty much the same thing. I wouldn't say it's pointless, though.
    Luke
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Sat Jan 24, 2015 6:44 pm

  • An idication through sound that i hit something, and no damage nunmbers, just different higher (light dmg) - deeper (heavy dmg) sounds.
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Sat Jan 24, 2015 9:22 pm

  • hitsounds yes :)

    dmg indicators NO, do the math on your own :)
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Sun Jan 25, 2015 3:55 am

  • don't forget the beloved satisfying fragsound.
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