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TOXIKK Forum • View topic - Weapon Crosshairs

Weapon Crosshairs

Suggest New or Discuss existing Features and Feature Tweaks
Wed Feb 18, 2015 11:34 pm

  • Don't know if this has been posted, but can we please have an option to change the Falcon scope crosshair? I hate having that big circle
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Sun Feb 21, 2016 12:58 am

  • Option to specify a texture path name in the INI and use DynamicLoadObject in-game to load your very own custom crosshair. ;)


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    ZedekThePD
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Sun Feb 21, 2016 12:17 pm

  • I'd love to see a client side option to enable Crosshair Names.
    When an enemy is in your crosshair, it should print his name on top of your crosshair.

    Then I can show mercy with weaker players or run away when I have a boss in front of me.
    And when someone has sick movement, I know who to give credit to.
    Last edited by PredatH0r on Tue Feb 23, 2016 12:56 pm, edited 1 time in total.
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Mon Feb 22, 2016 12:49 pm

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Tue Feb 23, 2016 12:42 am

  • oh this one plssss =)

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Tue Feb 23, 2016 4:34 am

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Wed Feb 24, 2016 5:34 am

  • hey this is awesome news - many thanks :)
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Thu Sep 01, 2016 3:27 am

  • For those who are not in Discord all the time:
    There is now an semi official option to use Textures for your Crosshair now but it has to be done in the ini files.
    Search in:
    UDKGame\Config
    for the
    UDKWeapon.ini

    Open it and look for the CrossHairItem-Arrays.
    "WeaponName" tells you which Crosshair you have and the last and normally empty Variable "CustomTexture" is the thing you want to fill in your texture path. (there are two of them, 1 per Layer)

    That texture needs to be in an UDK-Package in your Toxikk folder (You can use the UDK for that or ask someone in Discord to create it for you)
    When that's done you need to fill in the path for the texture like this:
    CustomTexture="crzbeacons.Textures.BCN_HUD_ArrowPointer"

    Once that's done save the ini- file and start Toxikk.
    The size, colour, rotation, Offset and glow can be still changed in the editor but setting symbols won't work as long as there is a texture inserted in that layer.
    Be careful with the default button because it will delete the texture path.

    WARNING! THIS CAN BE UNSTABLE ON SOME SYSTEMS. DON'T USE TEXTURED CROSSHAIRS IF YOUR SYSTEM CRASHES BECAUSE OF IT!
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