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TOXIKK Forum • View topic - Rhino too weak

Rhino too weak

Suggest New or Discuss existing Features and Feature Tweaks
Fri Feb 20, 2015 12:42 pm

  • Hey folks,

    I think the Rhino needs some improvements. For having really bad mobility he isn't armed/shielded enough. Rhino is the slowest vehicle and even slower than someone going by the Streamer. Though, I like the Rhino moving slow, but then he has to be stronger. I would like to see the Rhino not as a vehicle with much fire-power, but instead as a vehicle for tactical purpose, such as a transporter-like vehicle. So I see 2 possibilities to boost the Rhino:

    1) Increase HP
    -> Increasing HP makes it easier to reach the enemy base with it. Therefore u can attack with a group of 2 people, which is obviously more powerful than attacking one-by-one.

    2) Rhino can carry 3 people
    -> I think of a 3rd spot with no specific gun from the vehicle, but instead you can use the normal weapons you got on you. So there would be the driver, the one on the gun turret and a 3rd one being able to aim free using any standard weapon he has. Like that, the Rhino is not too vulnerable against a Banshee or a Phantom yet remains as a transporter-like vehicle with not too much fire-power.


    Especially for maps like Twin Towers the Rhino should be improved, because there is the feature triggering the bridges upward. The Rhino is the only vehicle getting affected by that feature since every other vehicle can jump or fly over it. So if the Rhino is pretty weak and easy to stop its not really worthy to use the bridge trigger isnt it? I more liked to have a strong Rhino in the game and at the same time its pretty worthy to stop him via the bridge trigger.

    What do you guys think?
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    FunkyMonkey
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Fri Feb 20, 2015 12:51 pm

  • Rhino has enough HP, it can carry 3 people and drive them very fast to the enemy base, the onlypoint I agree is that the 3rd should have a weapon.
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Mon Feb 23, 2015 9:11 pm

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Mon Feb 23, 2015 9:32 pm

  • I feel that it would be pretty reasonable to have the passenger (or even possibly the driver) be able to carry the flag. Hellbender/Scorpion runs in 2k4 were never exactly a problem. I honestly think both ground vehicles could use a bit of a buff. The projectiles are way too slow on the other one (the name escapes me, I hope the "coming soon" on the Vehicles section of the site gets updated shortly).
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Tue Feb 24, 2015 4:33 pm

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