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TOXIKK Forum • View topic - Smaller 1v1 style maps?

Smaller 1v1 style maps?

Suggest New or Discuss existing Features and Feature Tweaks
Mon Mar 02, 2015 3:38 pm

  • Has there been any discussion or announcements about plans regarding the maps? I feel like Foundation might even be a little big for a 1v1 map although it's about all we have right now.

    Also, other 1v1 ideas:

    Quicker mega armor spawn (testing it last night it seemed to be like 57 seconds long?). 20 seconds is probably too quick on a map the size of foundation though.

    Better hitsounds / hitmarker

    More ammo?

    The last arena FPS I played was Painkiller in 2005 and the ammo in that game was probably a little ridiculous anyway but you picked up the rocket launcher and it came with like 25 rockets and a boat load of machine gun ammo. I really like how all the weapons have an alt fire. I wish you could combine some of the fire modes. In PK if you right clicked to lob a grenade into the air you could shoot a stake at it and make it a stake grenade, I see this being possible with the Violator if the grenade was fired with a little more oomph.
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Mon Mar 02, 2015 5:51 pm

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Mon Mar 02, 2015 6:13 pm

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Mon Mar 02, 2015 7:32 pm

  • I also played quite a bit of Warsow which was an arena shooter based on the free release of the Q2 engine. One of the interesting mechanics they had in the game for ammo was that when you picked up the weapons they came with a large amount of "Secondary" ammunition and you had to pickup the more potent "Primary" ammunition. The way it worked was like so:

    Lightning gun: "Secondary Ammo" beam curves with your mouse movement and does less damage and has less range. "Primary Ammo" beam is constant and unwavering (think the shaft from Q3A), does more damage per tick, and has slightly increased range.

    Rail Gun: "Secondary Ammo" projectile based with less damage. "Primary Ammo" rail gun becomes hitscan and more akin to the instagib gun you love.

    Shotgun: "Secondary Ammo" less pellets and less damage. "Primary Ammo" more pellets, more damage.

    I don't recall the rocket launcher having any different ammunition. Just figured I'd put some ideas out there for the ammo discussion going on.
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