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TOXIKK Forum • View topic - [ADDED] The Cerberus - A Possible Solution

[ADDED] The Cerberus - A Possible Solution

Suggest New or Discuss existing Features and Feature Tweaks

  • I know there has been so much talk about what to do with the Cerberus already, but hear me out. :)

    As I see it, the problem with the Cerberus is that the projectile is too fast for DM maps, while it certainly shouldn’t be any slower for bigger and more open Cell Capture maps.

    For me, the enjoyable part of using rockets for DM is the satisfaction you get from a well calculated hit. However, not much calculation is needed with the Cerberus as it currently stands, since the rockets are just too fast.
    Yet, when it comes to Cell Capture I find the Cerb very ineffective in most of the combat situations where you intend to destroy a vehicle. In these situations the Cerberus projectile is so slow that the Violator is the superior weapon for me – even with the added spread.

    A possible solution could be to alter the Cerberus’ regular projectile to be a bit slower, so that it doesn’t encourage mindless rocket spamming in DM, while at the same time adjusting the alt-fire (vehicle lock-on) to be a bit faster, or perhaps shorten the way too long ‘lock-on’ time.

    Everyone knows that it’s so much more satisfying to blow up a Phantom or an escaping Rhino with Cerberus than it is with a Violator. ;)

    Perhaps this idea could make everyone happy?
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  • Woah, that's pretty much what I described in my 'solution'. Brilliant. :D

    Thank you for the reply Lethargy.
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  • Sorry mate, after some playtesting, i think the damage is still too high.
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