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TOXIKK Forum • View topic - Where did piped weapon switching go?

Where did piped weapon switching go?

Suggest New or Discuss existing Features and Feature Tweaks
Mon Sep 05, 2016 1:01 am

  • I used piped weapon switching in a previous version of Toxikk (just edited UDKinput.ini)
    but now it doesn't work anymore.

    for those of you who dont know what piped weapon switching is:
    it basically allows you to bind multiple weapons to the same key. when you press the key you can switch through all the weapons in that group. Half-Life 2 has a system like this where for example all automatic rifles are bound to 3, and the pistol and revolver to 2.

    it should work like this in the UDKInput.ini file:
    Bindings=(Name="one",Command="PipedSwitchWeapon 1 | PipedSwitchWeapon 2")
    causing 1 to cycle between weapons 1 and 2

    to make this work currently i have it set up like this
    Bindings=(Name="one",Command="WeaponGroup1_1")
    Bindings=(Name="WeaponGroup1_1",Command="SwitchWeapon 1 | SwitchWeapon 2 | setbind one WeaponGroup1_2")
    Bindings=(Name="WeaponGroup1_2",Command="SwitchWeapon 2 | SwitchWeapon 1 | setbind one WeaponGroup1_1")
    which makes it work only half the time since it can be the case that i already have the weapon its cycling to selected.
    also its not reliable in that when i click 1 now, i don't know if i'm gonna get weapon 1 or 2
    Trax2oooK1ng
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  • I didn't even know that was a thing at any point...

    Then again, I honestly think it's kind of unnecessary anyway, seeing as there are only 10 different weapons and each one is assigned to its own key.

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    MFG38
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