lights wrote:that way no one can have an advantage choosing a special crosshair.
I think crosshairs are really personal taste- and a taste that's shaped by proficiency with them. It may take some menu work, and it's in no way a priority, but Toxikk is trying to be its own game. It's not adding classes or health regen or any other nonsense when we allow for customizable, even deeply customizable crosshairs. Hell, I'd love to be able to customize the crosshairs for each and every weapon to my liking, just like many of us here tweak our .ini files as it is. I want my Stingray to have a dot in between two horizontal lines. I want my Falcon to have a dot surrounded by a circle, with three dots touching the edge forming an equilateral right side up triangle. I want my Bullcraft to roughly represent the spread of the bullets as a scattering of dots, and the Cerb to be a diamond with the corners shaved off around a central point. The dragoneer is all I'd be ok with having a simple dot, but you don't have to use my crazy crosshairs. They work for me. It's kind of a synesthesia sort of deal, and everyone feels it differently.
In fact, forcing a single type of crosshairs gives an advantage to whoever feels them best- but that's a weak argument. Just maybe a thinking point.