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TOXIKK Forum • View topic - Weapon Damage

Weapon Damage

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Sat Jan 24, 2015 7:17 pm

  • is there a list around with alle the damage sources possible yet ?
    prim/sec fire for each weapon including splash dmg values..






    would be nice if the developer or someone out of the community would make such a list and keep it updated somewhere here in this forum... :)
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Sun Jan 25, 2015 12:21 pm

  • Here's what I found so far :yes:

    Raven primary: 20 damage
    Raven secondary: 20 damage

    Shotgun primary: 16 damage per bullet
    Shotgun secondary: 24 damage per bullet

    Violator primary: 20 damage
    Violator grenade: 100 damage, 200 radius

    Falcon primary: 70 damage
    Falcon headshot: 140 damage (2* multiplier) (confirmed with test)

    Stingray primary: 35 damage, 0 radius, 2800/5000 speed (it doesn't seem to accelerate, so it may stay at 2800 speed)
    Stingray beam: 45 damage
    Stingray headshot: 135 damage (3* multiplier)

    Cerberus rocket :ugly:: 100 damage, 220 radius, 2350 speed
    Last edited by Chatouille on Mon Jan 26, 2015 10:21 pm, edited 2 times in total.
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Mon Jan 26, 2015 5:36 pm

  • Was planning on doing that today myself, but now it seems i don't need it anymore. More time for the mutator :D
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Mon Jan 26, 2015 8:57 pm

  • There might be a headshot multiplier.
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Mon Jan 26, 2015 10:20 pm

  • updated with headshot damages. I thought Falcon was supposed to instagib on headshot, is it broken ?
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Tue Jan 27, 2015 6:01 am



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