Toxikk randomly locks up w blank screen before new map

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  • HI,

    I have the latest Nvidia drivers, reinstalled the common and ue3 redists, bDisablePhysXHardwareSupport is true (also physx is set to cpu.)

    I have messed w the .ini files, pretty much following the "tips" guides.

    My router activity LED starts blinking a lot when the screen goes blank and stays blinking.

    I just found out about C:\Program Files (x86)\Steam\steamapps\common\TOXIKK\UDKGame\Logs

    The latest file has a few dozen of this line
    [0694.36] Warning: Exceeded max active pooled emitters!
    then
    [0695.40] ScriptWarning: Accessed None 'InstigatedBy'
    CRZPawn BL-Artifact.TheWorld:PersistentLevel.CRZPawn_207
    Function cruzade.CRZPawn:Dying.TakeDamage:04FB
    [0695.40] ScriptWarning: Accessed None 'InstigatorPRI'
    CRZDmgType_Scion_Plasma cruzade.Default__CRZDmgType_Scion_Plasma
    Function cruzade.CRZDamageType:GetDamageBodyMatColor:0014
    [0696.92] ScriptWarning: Accessed None 'InstigatedBy'
    CRZPawn BL-Artifact.TheWorld:PersistentLevel.CRZPawn_207
    Function cruzade.CRZPawn:Dying.TakeDamage:04FB
    [0696.92] ScriptWarning: Accessed None 'InstigatorPRI'
    CRZDmgType_RocketLauncher cruzade.Default__CRZDmgType_RocketLauncher
    Function cruzade.CRZDamageType:GetDamageBodyMatColor:0014
    [0700.84] Warning: Exceeded max active pooled emitters!
    [0700.84] Warning: Exceeded max active pooled emitters!
    [0700.84] Warning: Exceeded max active pooled emitters!
    [0701.0
    (I used pskill.exe to kill toxikk)

    In another log file it ends w a few hundred pairs of
    0977.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0977.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    then
    [0977.31] Log: Bringing up level for play took: 0.628209
    [0977.31] Log: ########### Finished loading level: 11.119288 seconds
    [0978.91] Log: --- LOADING MOVIE TIME: 12.7 sec ---
    [1283.88] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1283.91] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1283.94] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1283.96] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1283.98] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1284.01] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_324 -> StaticMeshActor_1239
    [1327.87] Warning: Exceeded max active pooled emitters!
    and repeats the last line until I killed it.

    another log file ends with
    [1550.96] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_283 -> StaticMeshActor_2640
    [1551.00] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_283 -> StaticMeshActor_2640
    [1551.03] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_283 -> StaticMeshActor_2640
    [1551.06] Log: PhysRigidBodyOutOfWorldCheck: CRZPawn_283 -> StaticMeshActor_2640
    [1610.97] Log: --- LOADING MOVIE START ---
    [1610.97] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 20.10.12.9:25601 04/30/16 14:06:44
    [1611.01] Exit: IpNetDriverSteamworks_0 shut down
    [1611.01] Init: WinSock: Socket queue 32768 / 32768
    [1618.96] Log: LoadMap: steam.90100743394692105/AD-Castello?name=Yeah just shootin at my team?Team=0?FullscreenLaunch?Skill=6.0000?game=Cruzade.CRZAreaDomination
    [1618.96] Log: --- LOADING MOVIE START ---
    [1638.45] Log: Primary PhysX scene will be in software.
    [1638.45] Log: Creating Primary PhysX Scene.
    [1638.54] Log: Bringing World AD-Castello.TheWorld up for play (90) at 2016.04.30-14.07.11
    [1639.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [1639.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
    and about a hundred more of the last two until I killed it.

    Could an .ini change cause it? Is there a way to get the default .ini files without reinstalling?
    ttqz
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  • Did this happen in bootcamp, on official servers, or maybe only on my servers (M0D1, M0D2, Team Arena Test Lab)?
    I encountered this problem once yesterday. Could be related to some server misconfiguration on my end.
    ____________________________________________________________________
    Tools for TOXIKK: SteamServerBrowser | MutatH0r pack | Server Config/Launcher
    PredatH0r
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  • This happens on official servers. Not at bootcamp. Maybe on other servers.

    It just happened on the server "US 04 ACAMAR," may have happened on the non-official server "CRYWARS.DE."

    The log line that says --Error in file NpActor.CPP, Actor must be dynamic!-- makes me think that there is a real bug of some kind, maybe one that isn't normally gotten to tho.
    ttqz
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