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TOXIKK Forum • View topic - BL - Cube

BL - Cube

Discuss everything related to TOXIKK
Mon Oct 03, 2016 7:58 pm

  • Good day everyone.

    The design of BL - Cube is good. I like how it is made, and how it plays. However, I feel that it should be more "modernized". The extremely angular look of the map is it's most prominent contrast. (IMO)

    I am aware that it is purposely made to be a "low poly - high fps" map but really, that much? I firmly believe that if all the sharp edges were to be, even if slightly, adjusted to be a little bit more "rounded", Cube will at the very least look a LOT better.

    The general design and playabilty will remain the same, but the look of it needs to change. Just a little bit, to make it more visually appealing.

    Make all edges curved. Add a bit more lighting contrasts. Make it more shadowed. Some more external foliage (from the outside over the exterior walls as well as some breaking through the outer ring's floor would be awesome).
    Also add some "age" to all the surfaces. This is a map that will be played over, and over again. Make it look like it. Simple decals all over will be enough - to indicate "damage over time".

    Another very important thing that I think is an issue is the availability of the power-ups. IMO, The current power-ups (MD and SS) should both be on the center block as well as the MH and MA. They should rotate randomly. If not randomly, then in a sequence.

    Thoughts?
    Beer.
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Fri Oct 07, 2016 2:10 am

  • Check this out ;) :

    ALEX IV
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