The issue is not getting sales for Toxikk. That may be relevant to the devs, but there are already almost half a mio owners of this game. And still barely anyone plays it. Even the free demo players are not really that active. While they have all the weapons and maybe half of the maps, so there shouldn't be any reason not to play the demo over the full game, IMHO. "Pity sales" or people doing sort of charity donations for the niche arena shooter genere won't build up a healthy player base. People will have the title in their steam library without touching it.
As long as nobody plays the game, it can shine as awesome and great. If I play the game, it is not that hard to instantly run over a hand full of bugs or annoyances. I guess there is a reason for the low player count. The vehicle ctf is a mere joke (a shining dot instead of a nicely visible flag, no minimap, unbal vehicle health, travel flag in vehicle, bad implementation of quick travel with the streamer compared to the UT hoverboard). I wonder why nobody plays it...
Than there is this thing that like 15% of the shots are no regs - you hit somebody, they take no damage from it. Sounds promising for a shooter, doesn't it? Or tell some competitive players they can run around a corner and turn invisible by pressing a key? - surely they will be very impressed and eager to try this game.
This game lacks identity. Like, where has the promised 1999 mode gone? It could have been a one-click competitive player graphics setting. Not that hard to introduce. But what do we get? Shiny bloom and field of depth, mixed with some nice motion blur and color aberration. Instead you get config resets after patches and have to re-do your settings again. No centered weapon fire or hidden weapons is somewhat suboptimal. All the things that are in Toxikk have been done in other games before, and not worse in the original. I wouldn't know any way to sell this game to some friends who are already afps gamers. Like the old UT titles have a more active player base, or the new UT comes for free. Makes it really hard if the devs completely fail marketing on their side (no youtubers, barely community interaction, no prices for tournaments, questionable investmensts in advertising, naming the demo "free edition", ...the list is probably longer than this).
...The tutorial level is quite unique and really well done. Just to leave something positive here aswell. And according to the game files there is still an other unreleased time trials map in the works.