@UT3VegasKill: There's so much stuff in your posts that simply isn't true, that I don't know where to begin with. In part... it even contradicts itself. E.g. in your first post above you say:
UT3VegasKill wrote:Last awesome PR outcome was the debut trailer. No, not the release trailer or any further promised PR, sadly. :-(
While in your second post it reads:
UT3VegasKill wrote:there are already almost half a mio owners of this game. [...] Makes it really hard if the devs completely fail marketing on their side
What do you think why almost .5 million people got the game installed? Because their mother told 'em?
Here's a LIST OF OUR PR & MARKETING EFFORTS
It's just awesome when you work your ass off and then have people on your community board that come up with such BS. I could even call it funny how so many people come up with their "own truth" about not having 100s of CCUs in TOXIKK (CCUs, because I'm sure you know that the game has ~1k unique players a day).
You say that...
...it is not that hard to instantly run over a hand full of bugs or annoyances.
How many hours did you put into the game? Dozens? Hundreds? I can spend that amount of time in ANY game and come up with "bugs or annoyances" (most of them based on personal preference). And even... why did you put that much time into the game in the first place? Ahh... please don't answer that.
Than there is this thing that like 15% of the shots are no regs - you hit somebody, they take no damage from it. Sounds promising for a shooter, doesn't it?
BS. Used to be an issue a long time back, when we were still tweaking the netcode in Early Access.
Or tell some competitive players they can run around a corner and turn invisible by pressing a key? - surely they will be very impressed and eager to try this game.
Yea, you should tell them that you can render invisible for not even 2 seconds... and then you cannot do it again. It's a strategical thing... but of course you know that. Wonder why you make it sound as if you could disappear like some stealth game BS.
Also, comparing Toxikk (an underdog newcomer brand) vs. UT4 regarding CCUs... do you actually know the CCU figures of BOTH
games or how many people play pro? Look it up... you'll be surprised. And while you're at it... look up the figures of ALL Arena FPS games. I can only hope that you'll THEN realize how much BS you posted here today.
I know that you repeatedly asked (for months) to have your demo recording tools supported by TOXIKK, and we didn't do it. Maybe that's what gets you so upset. Other than that... I could go on with every point you say and proof it pointless. But I feel like I already put too much time into this.