Game Modes / Types

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Fri Jan 13, 2017 11:07 pm

  • I noticed that on the maps we have suggested game modes but there is no definition of what the modes are. Is there official info on all the game Modes can we add that info to the Maps page or add another page for them. So on the main site under Game people can see the modes.
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Fri Jan 13, 2017 11:28 pm

  • The officiel game modes are:
    BL Blood Lust (FFA, DM)
    SA Squad Assault (TDM)
    CC Cell Capture (CTF)
    AD Area Domination (Dom)
    AR Arch Rivals (Duel)
    TT Time Trial (Race)

    Community made game modes:
    TAM Team Arena Master (CA)
    2D Double Dimension (2.5D side-view version of TOXIKK)
    TR Trials
    INV Invasion
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Fri Jan 13, 2017 11:35 pm

  • Yes, I know what the game modes are but is there a document the "Defines" these game types and the intended method of game play on these game types.

    Blood Lust = Free For All Death Match - KILL All that oppose you, this is the fast paced Original game modes for Arena FPS games, Kill anyone at anytime and battle for dominance to win the map. Get the most kills before time runs out or reach the Frag limit to win this game type, There are no friends here only enemies, be on the move at all times.

    Team Death Match "Team Blood Lust" = Team based Death Match, as a team reach the frag limit or get the most kills before the timer expires, use your team to maintain control of critical areas on the map. Fight as a team or die alone.
    this mode is best played 3v3 or 5v5 for larger maps.
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Sat Jan 14, 2017 3:42 am

  • It's pretty much the classic game modes with a few minor changes (especially on Area Domination and Arch Rivals).

    We renamed the modes to have two-letter acronyms for EVERY game mode. Other than the name, CC is CTF and SA is TDM etc.
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Sat Jan 14, 2017 5:00 am

  • I Was looking more for something like this, I understand that you have named the game types but never defined them for "newer" gamer's some gamer's have never played a single AFPS before, and this could be their first introduction to the Genre

    The available game types are

    Assault — It is an objective-oriented game type in which one team attacks the objectives (usually one at a time in a specific order) while another defends. Often, attackers will be rewarded for completing an objective by being allowed to spawn closer to the next objective. If the attacking team completes the final objective within the allowed time, the teams switch roles and another round on the same map begins. If not, the original attackers lose. If a second round begins and the new attackers complete the final objective in less time than the first attackers, they win; if not, they lose.

    Onslaught — or ONS is a vehicle-based game mode in which the objective is to capture a series of power nodes connecting your and your opponents’ bases and destroy the power core located within their base. First team to destroy opponents’ power core wins.
    Bombing Run — Each level has a ball that starts in the middle of the playing field. Your team scores by getting the ball through the enemy team's hoop. You score 7 points for jumping through the hoop while holding the ball and 3 points for tossing the ball through the hoop. The ball can be passed to teammates and is dropped if the player carrying it is killed.

    Capture the Flag — Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture.

    Deathmatch — or DM, is a game type, in which the point is to either reach a certain number of frags (or kills) or to the highest number of frags at the time limit for the match.

    Team Deathmatch — Two teams duke it out in a quest for battlefield supremacy. The team with the most frags wins.
    Invasion — It is a simple survival mode. The players are forced to work together to try and survive endless waves of monsters from Unreal that get increasingly difficult with each wave. Once a player dies they cannot re-spawn until the round is over. Rounds can either end after a time limit (victory) or when all players are dead (failure).

    Double Domination — Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.

    Last Man Standing — Each player starts with a limited number of lives. The last remaining player to still have lives wins the match.

    Mutant — All players start in a deathmatch setting with all weapons, and the first player to kill becomes the "mutant". This player receives unlimited ammo, camouflage, Berserk (Increases rate of fire and knockback) and super speed for an indefinite amount of time, but he slowly loses health and can't pick up any health items. When the mutant is killed, the mutant powers are passed to the killer.

    Something like this, you could have added to the "MAPS" section where it shows the game types available for the said map.
    those could be links that pop up giving the defined "rule set" or intended play style of the match. I dunno I guess I just was looking for a bit more depth. Each game type/mode could also have its own "Trailer" 2-3 minute video showing off the features of the game type and showing game play with a voice commentator telling people the rules / explaining the game mode in the tutorial - I have not actually done a tutorial in the game yet so I don't know if this already exists in game.
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