An "advanced movement system" is an integral part of any Arena-FPS and I have to say, they pretty much nailed it with TOXIKK. UT-style dodge based movement, and yet fluent to not make it feel like stop+go, when you come from a Quake background.
A "fatigue system" is what I personally consider falling under the "NO ..." policy of the game.
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Tools for TOXIKK: | pack |