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TOXIKK Forum • View topic - Ideas for maps

Ideas for maps

Contribute to TOXIKK and Showcase your Maps and Mods
Wed Mar 11, 2015 11:11 am

  • I am not sure if I ever get the time to make the maps myself, since I am currently more busy with the coding. However there are a few ideas for maps I always wanted to play on, and I would like to work with other people to implement them.

    1. An Oil Platform - Emphasis on Movement
    It offers a lot of movement options on all 3 axes. Some advanced jumping is needed and here and there triggers to open doors, doors or even release valves to kill people with environment. The inside it partly closed off, due to it being shut down after an explosion. Areas that are still available are mainly corridors, ladders, stairs and elevators (jumppads?).
    Image
    Probably too big:
    Image


    2. A mine environment - Emphasis on Sound
    Multiple, mainly dark, mine-shafts on various levels with some pits. Noises are generated that give away the position and thus allow to track opponents.
    Contains various Elevator Platforms as well as vertical Movement options with maybe lorries.
    Some shafts are also connecting levels, but take longer than the elevators to change between levels.
    Flickering lights and a few light buzzing noises.
    Image
    Image
    Image


    3. Underground Jungle Cave
    Lots of plants, little water pits, small (not loud!) waterfalls and light coming through holes in the ceiling.
    In the end a very open map with only plant life and some rocks or natural pillars obstructing the views.

    What are yours?
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