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TOXIKK Forum • View topic - [WIP] GENERAL WORK IN PROGRESS THREAD

[WIP] GENERAL WORK IN PROGRESS THREAD

Contribute to TOXIKK and Showcase your Maps and Mods

  • Someone has to start one!

    Cell Capture map, no vehicles
    Location: Salem, Massachusetts
    99.9% custom content
    semi low poly, much old school BSP :D
    just waiting on the SDK for a beta version
    Image

    Symmetrical buildings and outdoor areas
    Image
    Last edited by Polkadot Cadaver on Sat Dec 19, 2015 8:10 pm, edited 1 time in total.
    U̶n̶r̶e̶a̶l̶ ̶T̶o̶u̶r̶n̶a̶m̶e̶n̶t̶ Toxikk mapper and modder..
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    Polkadot Cadaver
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  • Looking good!
    "I ain't afraid of no Quake"


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    Butane
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  • low poly humvee type vehicle, think I might call it The Jackal. Low poly because = higher FPS :

    Image
    Last edited by Polkadot Cadaver on Sat Feb 06, 2016 5:34 pm, edited 1 time in total.
    U̶n̶r̶e̶a̶l̶ ̶T̶o̶u̶r̶n̶a̶m̶e̶n̶t̶ Toxikk mapper and modder..
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  • Dude, that looks amazing! Keep going! :D

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    MFG38
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  • Batman motorcycle type vehicle I am experimenting with. The shoulder cannon is something I am really not sure about yet. I want a weapon that can rotate 360 yaw and not interfere with the player or rest of the vehicle:

    Image
    U̶n̶r̶e̶a̶l̶ ̶T̶o̶u̶r̶n̶a̶m̶e̶n̶t̶ Toxikk mapper and modder..
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  • Image

    Custom playermodels, I'll make a thread soon.


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    ZedekThePD
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    MFG38
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    "I ain't afraid of no Quake"


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    Butane
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  • looks cool Zedek, nice to see people making stuff!
    U̶n̶r̶e̶a̶l̶ ̶T̶o̶u̶r̶n̶a̶m̶e̶n̶t̶ Toxikk mapper and modder..
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