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TOXIKK Forum • View topic - [MUTATOR / PMODEL] Custom Playermodels 2.0 - UPDATED!
Page 1 of 1

[MUTATOR / PMODEL] Custom Playermodels 2.0 - UPDATED!

PostPosted: Thu Feb 18, 2016 9:02 am
by ZedekThePD

Re: [MUTATOR] Custom Playermodels

PostPosted: Fri Feb 19, 2016 12:46 am
by ZedekThePD
Made a small update to keep PM_Bones.upk from conflicting with the Q3 mutator.

Re: [MUTATOR / PMODEL] Custom Playermodels

PostPosted: Thu Feb 25, 2016 5:19 pm
by ZedekThePD
Important menu update that adds categories, also added bDisableVoices in the config. Check workshop changes for details.

Re: [MUTATOR / PMODEL] Custom Playermodels

PostPosted: Sun Feb 28, 2016 3:53 am
by ZedekThePD
IMPORTANT UPDATE: UDKCustomPlayers.ini has been moved back a folder. If you wish to use this mutator in singleplayer or add players to it, move it to Toxikk/UDKGame/Config.

Re: [MUTATOR / PMODEL] Custom Playermodels

PostPosted: Sat May 28, 2016 9:42 pm
by ZedekThePD
IMPORTANT:
Updated for Ginger armor parts and UPK autodownloads.

Re: [MUTATOR / PMODEL] Custom Playermodels 2.0

PostPosted: Wed Jul 20, 2016 11:15 am
by ZedekThePD


Most likely the biggest update that will come out of CustomPlayers, be sure to update. Check the workshop page for a list of what's new.

Re: [MUTATOR / PMODEL] Custom Playermodels 2.0

PostPosted: Sat Aug 06, 2016 3:06 am
by ZedekThePD
Updated with general config menu fixes and failsafes.

Re: [MUTATOR / PMODEL] Custom Playermodels 2.0

PostPosted: Sun Sep 11, 2016 10:03 pm
by ZedekThePD
UPDATED

• Lots of stealth fixes, stealth should work much more smoothly now
• Cosmetics have been fixed for color support

Re: [MUTATOR / PMODEL] Custom Playermodels 2.0

PostPosted: Mon Feb 06, 2017 8:20 pm
by ZedekThePD

(I said 2.0 was the biggest update, I lied.)



The latest version of the CustomPlayers mutator has been painfully re-coded, and it now works 100% clientside. For those who might not know what this means, the server has zero knowledge of the playermodels that anybody has installed.

BASICALLY: you'll never have to download playermodels from a server again, everything works 100% on the client's computer. You'll only see someone's custom playermodel if you have the same files that they do. Otherwise, they'll just fallback to a default TOXIKK model. Voicepacks use a hacky-ish workaround, but these are clientsided too.

3.0-ish completely changes the way playermodels will work in the future.
All playermodels are optional and nothing is forced on you. You can use whatever model your heart desires, as long as the server is running the base mutator.


Until I update all of the playermodels with their INIs, and drop them in your Config folder.
----------------------------------


• Players now use DataProviders instead of lines in UDKCustomPlayers. (AKA separate INIs) These are self-explanatory.
• Added bShareMainTextures to player infos, no more need to copy the same lines over and over
• Added ModelSkinReal, FPSkinReal, etc. as direct references to the materials. This might optimize some.
• Improved the non-classic selection mode in the PP menu. Cosmetics only work for your selected model.
• Voicepacks should still work as before, but custom footstep sounds might not be heard to other players.
• Fixed up stealth all nice so it works now, arms should no longer be opaque
• If no red and blue materials are specified or they're the same as the default, CP will not re-load unneeded materials.