[NEWS] Patch #001, V0.71 is Now Live on STEAM

Official announcements from REAKKTOR Studios

  • TOXIKK PATCH #001, WASABI BUILD, V0.71
    RELEASE DATE: Jan. 29, 2015
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    GENERAL
    Patch #001 brings your TOXIKK V0.7 Wasabi Build up to V0.71. It comes with fixes, changes and new features.


    FIXES

    FIX_01 - SERVER BROWSER
    The server browser occasionally crashed when downloading the list of servers. This should no longer happen.

    FIX_02 - MAP INTRO MUSIC VOLUME
    The Map Intro Music wasnt properly handled by the Music Volume Slider in the Audio Options, but through the SFX Volume Slider. Therefore it almost always used to be too loud. It can now be controlled through the Music Volume Slider (but is intended to remain a bit louder than the game's background music).

    FIX_03 - INVISIBLE CHAR EXPLOIT
    There was an exploit which allowed you to remain invisible in the game for a whole match. This should be no longer possible.

    FIX_04 - WIREFRAME VIEW EXPLOIT
    You can no longer activate the wireframe (or any other dev view mode) in the bootcamp (offline play) and then jump into a multiplayer match without changing the viewmode back to default.

    FIX_05 - DESCRIPTIVE WEAPON NAMES IN CONTROL OPTIONS
    The names of the weapons in the control options menu are no longer weapon 01, weapon 02 etc. but are now the real names including a short description in the lower bar.

    FIX_06 - DODGE TAP DELAY SLIDER
    Dodge Tap (the double tap required to perform a dodge) Interval was renamed from "Dodge Tap Inter." to "Dodge Tab Delay". It now shows OFF when set to zero (as originally intended). You may want to set it to OFF, when you want to rely on SHIFT + Movement Direction key as your only dodge method.

    FIX_07 - CHAT LOG
    The global Chat log in the game (default key: F3) should now properly record and show all global chat during a match.

    FIX_08 - CROSSHAIR ISSUE
    The crosshair used to disappear when auto-changing weapon while you were zoomed in with the scope of the Falcon. This problem should no longer appear.

    FIX_09 - EXIT DRONE VIEW WITH REBOUND KEYS
    If you had your primary fire on another key than the left mouse button, you were not able to exit the drone view and to respawn after a kill. This was fixed.



    CHANGES

    CHG_01 - CHARACTER VISIBILITY
    The visibility of the characters against the background was heavily boosted (while still maintaining a somewhat fitting and aesthetical appeal). So, there shouldn't be any need to play around with the INIs to increase visibility anymore.

    CHG_02 - FILM GRAIN EFFECT REMOVED
    The Film Grain Effect was removed. It was never supposed to be there anyway, so this is more of a fix.

    CHG_03 - CERBERUS DAMAGE
    The Cerberus rocket launcher was nerfed from doing 100 damage per shot to 85. This also affects the splash damage.

    CHG_04 - CERBERUS SPAWN TIME
    The spawn time for the Cerberus was increased from 15 seconds to 30 seconds

    CHG_05 - CERBERUS FIRE RATE
    The fire rate of the Cerberus was nerfed from 0.8 to 1.0 seconds

    CHG_06 - CERBERUS INITIAL AMMO
    When picked up, the Cerberus now has 8 rockets instead of 10

    CHG_07 - CERBERUS AMMO PACK (ROCKET PACK)
    The rockets ammo pack at the spawn point of the Cerberus was removed in Foundation.

    CHG_08 - RAVEN DAMAGE
    The Raven pistol's damage was increased from 20 to 25 per shot.

    CHG_09 - DRAGONEER INITIAL AMMO
    The intial ammo count of the Dragoneer flamethrower was raised from 30 to 40 units.

    CHG_10 - DRAGONEER AMMO PACK (TANK)
    The content of a Dragoneer Ammo Pack was raised from 15 to 20 units.

    CHG_11 - DRAGONEER AMMO CAP
    The ammo cap of the Dragoneer was raised from 60 to 80 units.

    CHG_12 - DRAGONEER SELF DAMAGE
    The Self damage of the Dragoneer's flames was reduced from 1 to 0.5.

    CHG_13 - VIOLATOR DAMAGE
    The damage of a hit with the Violator Assault Rifle's primary fire mode was raised from 20 to 25.

    CHG_14 - DEFAULT RESOLUTION
    The default resolution when launching the game for the first time is now limited around 1080p. Before it tried to determine the highes possible resolution which sometimes caused problems.

    CHG_15 - CHANGED LOADING SCREENS
    We changed the loading screens to some nicer ones and added a third one.

    CHG_16 - WEAPON STAY IN TEAM DEATHMATCH DISABLED
    Weapons picked up by team mates will now also be gone for the player until they respawn. Before, this was only true for non-team based deathmatch. It helps to keep teams balanced. For Cell Capture (Capture the Flag) game modes, WeaponStay will remain enabled though, as both teams have their own bases and identical weapon setups.


    NEW FEATURES

    FTR_01 - GAME OPTIONS MENU
    A sub menu for game related settings was added to the Options Menu.

    FTR_02 - TOGGLE WEAPON AUTO SWITCH
    Allows you to toggle the automated switch to a stronger weapon when picked up.

    FTR_03 - TOGGLE GORE
    Allows you to toggle gore (gibs and blood when causing high damage) on or off.

    FTR_04 - TAB KEY BINDING
    The TAB key can now be redefined (e.g. to show the score table)

    FTR_05 - FEIGN DEATH KEY BINDING
    The Key to Feign Death (default on F) kan now be redefined.

    FTR_06 - HOVER INFO IN SERVER BROWSER
    If you now hover over any info in the server browser, you get a description for the item you're hovering above. This also includes a short description of the game modes.

    FTR_07 - ONE-CLICK-LAUNCHER FOR DEDICATED SERVERS
    You can now easily launch your own dedicated server. Simply go to the following directory: STEAM -> SteamApps -> common -> TOXIKK -> TOXIKKServers -> TOXIKKServerLauncher and start TOXIKKServerLauncher.bat. Select one of the displayed options and there you go: You just launched your own dedicated server. You may want to edit ServerConfigList.ini with any text editor to give your server a unique name, set a password etc. You'll no longer need to play around with complex stuff to launch your own dedicated server. For more details on this, please read THIS.


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    That's it for the first patch. If you want to discuss the tweaks and changes, feel free to do so below...
    REAKKTOR STUDIOS - Homepage - KK on Twitter - KK on Facebook
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  • Cheers, let's test this.
    Altho I thought the Raven was fine before really.
    Last edited by MrFunkyFunk on Thu Jan 29, 2015 11:05 pm, edited 1 time in total.
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  • Woo! Finally less Cerberus spamming. TY! Hopefully a nerf to the Bullcraft will happen soonish.
    breadeffect
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  • Sounds gooooood.

    And don't nerf Bullcraft, it just happens to be the perfect weapon in this map. :P
    I'm just a guy who wants to chill and frag stuff.
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  • Nice! Looking forward to trying it out this weekend :)
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  • Finally I won't die for pressing tab :D
    Good job :)

    edit : next patch we want to access to Options while in-game. Trying to find a right mouse sensibility is the opposite of "relaxing" at the moment :rolleyes:
    Last edited by qwert on Thu Jan 29, 2015 11:12 pm, edited 1 time in total.
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  • breadeffect wrote:Woo! Finally less Cerberus spamming. TY! Hopefully a nerf to the Bullcraft will happen soonish.



    I can't understand,some people find bullcraft weak,and some people want a Bullcraft nerf?

    the bullcraft is the most Balanced weapon in the game!


    Also,good job on the update guys
    Last edited by talessilva01 on Thu Jan 29, 2015 11:01 pm, edited 1 time in total.
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  • Haven't tried it yet because the servers aren't updated yet.

    First bug I noticed, some of my settings were back to default or had a weird value.
    My max FPS went to 68 or something instead of 144.
    Resolution shows as 0 ? Is this because full screen is on?
    When I wanted to apply video changes, I received a pop-up to confirm, yes/no option. Clicking didn't work. Had to exit the process in Task Manager, but changes did save, game just got stuck.

    On the nerfs: Haven't tried it yet, but I hope you didn't nerf the Cerberus too much, it seems like it might, but need to test that first!
    But you're definitely gonna hear people whine about the bullcraft now :D

    All the changes are looking very good tho <3
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  • You guys... ARE FRACKING ORSUM!
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  • talessilva01 wrote:
    breadeffect wrote:Woo! Finally less Cerberus spamming. TY! Hopefully a nerf to the Bullcraft will happen soonish.



    I can't understand,some people find bullcraft weak,and some people want a Bullcraft nerf?

    the bullcraft is the most Balanced weapon in the game!


    Also,good job on the update guys



    Its doing an absurd amount of damage normally but its mainly the secondary fire that gets its annoyance. The secondary fire does 3x the normal damage of the left click for only 2 bullets lost IIRC. Which means it can 1 shot anyone except a full HP and full armor person at close to medium. A bit much for it, IMO.


    Either way, great job on the patch! Played a few rounds with the Raven, feels a lot better now with the ability to 4 shot.
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