[NEWS] Patch #003, V0.75 CURRY is NOW live!

Official announcements from REAKKTOR Studios

  • TOXIKK PATCH #003, CURRY BUILD, V0.75
    RELEASE DATE: Feb. 16, 2015
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    VIDEO:
    V0.75 CURRY BUILD RELEASE TRAILER

    GENERAL
    Patch #003 brings your TOXIKK V0.73 Wasabi Build up to V0.75 Curry Build. It is the first major milestone build since TOXIKK's early access beta launch on our roadmap and comes with fixes, changes and many new features.

    It's really a BIG milestone for us and you'll notice that massive maps play almost like an entirely different game from the experience you had with Foundation (i.e. classic maps). Internally we often refer to the difference of the play-styles in classic versus massive maps to be as big as between e.g. CoD and BF. It definitely adds a lot variation to the standard non-vehicle based AFPS game style in our opinion.



    FIXES

    FIX_01 - VIDEO OPTIONS PROBLEM
    In some cases, some of the video options were reset after you've ended a match or were set back to default values. This shouldn't happen anymore.

    FIX_02 - MOUSE SMOOTHING ERASED
    As it was an unliked feature anyway, the optional mouse smoothing was removed completely. The whole mouse fine tuning process is still a work-in-progress process though and we'll keep looking into this as we progress with the roadmap.

    FIX_03 - BETTER READABILITY FOR IN-GAME OPTIONS MENU
    The background of the ingame options menu now has a strong, dark vignetting effect, improving its readability in very bright scenes.




    CHANGES

    CHG_01 - MAIN MENU VIEW
    The main menu view (first layer of the game menu) now shows random game artworks instead of only showing the Exocom Mercenary.




    NEW FEATURES

    FTR_01 - NEW MAP: TWIN PEAKS
    Twin Peaks is a massive map (i.e. designed for up to 16 players) set in the Banff National Park, Alberta, Canada. EXOCOM and DRAYOS are fighting for control over two EDENIUM mines. More details about the map can be found on our homepage under GAME -> MAPS.

    FTR_02 - NEW GAME MODE: CELL CAPTURE
    CELL CAPTURE (CC) is closely related to classic CAPTURE THE FLAG (CTF). Pretty much the only difference is that, instead of stealing a flag, you're stealing your opponent's energy cell, sabotaging his operations and return it to your HQ. E.g. in Twin Peaks, the mega drills in the mines are operated by these cells.

    FTR_03 - NEW VEHICLE: RHINOCEROS
    The RHINOCEROS (Rhino) is a small, four-wheel powered, two-passenger vehicle (driver and gunner) that is capable of turbo boosting, self destruction and is extremely well armored. It is armed with a plasma projectiles (similiar to those of the Stingray rifle) minus the focused beam, but with unlimited ammo. Its primary weapon may overheat under heavy use though.

    FTR_04 - NEW VEHICLE: PHANTOM
    The PHANTOM is a medium sized assault bomber, equipped with a minigun as its primary fire and unguided missiles as secondary fire. It's excellently suited to give air support to infantry units.

    FTR_05 - NEW VEHICLE: STREAMER
    The STREAMER is a hoverbike that can be spawned by the player (default key is [G]). Spawning the bike will cost you 100% of your power armor's energy (the same energy you use to activate the stealth effect). It is very fast, but entirely unarmed. It is also the only vehicle that can carry the cell in Cell Capture game mode.

    FTR_06 - NEW VEHICLE: BANSHEE
    The BANSHEE is a combat hover pod. Its primary fire is the exact same gun of the RHINOCEROS, while its alternate fire is a quick descend, allowing its pilot to crush infantry units underneath it.

    FTR_07 - NEW WEAPON: HELLRAISER
    The HELLRAISER does it exactly what its name says: IT RAISES HELL.

    FTR_08 - CROSSHAIR DESIGNER V0.8
    As requested by the community, we added a crosshair designer to the game options menu that'll allow you to customize the crosshair for every gun. You'll find it in: MAIN MENU -> OPTIONS -> GAME -> CROSSHAIRS. We'll add more templates to it, but this should already be a good start to work with. Hope you have fun playing around with it... (we sure had making it). ^^

    FTR_09 - NEW SERVER BROWSER FILTERS
    You can now toggle the view to not show unofficial or empty servers.



    ----------------------------------------------------------------------------

    That's it for the third patch. Weapon balance was untouched this time, as we are gathering more experience from larger environments with the current weapon setup, before we touch it again. Also, please keep in mind that this patch introduces a lot of new features, so it might still need a lot of tweaking and fixing. That's what's great about Early Access... right? ^^

    If you want to discuss the tweaks and changes, feel free to do so below...
    REAKKTOR STUDIOS - Homepage - KK on Twitter - KK on Facebook
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    Sharkster [KK]
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  • 2nd! Downloading....
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    WoLvErInE
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  • 3rd's a charm! downloading
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  • IT. IS. AWESOME! Brings back so many memories of when games were GOOD!
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  • I am loving it so far!

    only thing is dropping from 170 frames in foundation to 30-50 on twin peaks :(

    vehicles are sweet tho and love the new game mode!
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  • Getting auto-suicided in the truck while gunning.
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  • didn't realize it was mp only, which i can't stand.

    oh well
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  • GregJA wrote:I am loving it so far!

    only thing is dropping from 170 frames in foundation to 30-50 on twin peaks :(

    vehicles are sweet tho and love the new game mode!


    My game was running at very low fps 50-70 earlier and I'm still trying to figure out what fixed it. Seems to run differently every time I load it.

    Also, mouse smoothing may have been disabled but mouse acceleration is still on.

    [UTGame.UTConsolePlayerInput]
    bViewAccelerationEnabled=TRUE (Change to FALSE)

    Specs:
    Intel i7-2700k @4.7GHz
    Nvidia Geforce GTX 970 (347.25 drivers)
    8GB DDR3
    Crucial MX100 500GB SSD
    Last edited by chicken- on Tue Feb 17, 2015 8:08 am, edited 3 times in total.
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  • Love this so far!

    Anybody know how to get the Rhino to self-destruct? Secondary fire just honks the horn.
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