[NEWS] Patch #007, V0.86 PARSLEY is NOW live!

Official announcements from REAKKTOR Studios

  • TOXIKK PATCH #007, PARSLEY BUILD, V0.86
    RELEASE DATE: May 09, 2015
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    GENERAL

    This patch brings your V0.85 Parsley Build up to V0.86. It features Classic Cell Capture (Non-Vehicle CTF) as a new game mode and Artifact XL as a new map. We also did a ton of fixes to the maps Foundation and Ganesha (both visually and gameplay-wise) as well as some other fixes and updates. Check out the full list of new features and content below. As always, we're very excited to hear your feedback.



    NEW FEATURES

    FTR_01 - NEW GAME MODE: CLASSIC CELL CAPTURE
    We received so many requests to bring classic CTF gameplay and now we can finally deliver: Classic Cell Capture works pretty much like the Cell Capture we already implemented, but without vehicles and with the thrill of being a lot faster paced than the existing vehicle based CTF.

    FTR_02 - NEW MAP: ARTIFACT XL

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    Based on the layout of Artifact, Artifact XL sports more than twice the size of the original map and is optimized for the new game mode, with a bunch of new locations, new passages and many more changes. This is the first version of this map, so expect it to be still a little rough around the edges, but it's already a lot of fun to play with the new game mode.



    FIXES

    FIX_01 - RAVAGER
    The Ravager (which was supposed to be completed with the last build generation already) didn't really receive a lot of love since the launch of the Parsley build generation. It's now a lot more polished, but still not 100% final. However, it now comes with the alternate fire which allows you to repair vehicles and a more complete sound setup.

    FIX_02 - MAP: FOUNDATION
    We did many fixes and gameplay optimizations for Foundation and we now consider it final. So, unless you come up with some new bugs or ideas for the map, the current version will pretty much be the one used for the final build.

    FIX_03 - MAP: GANESHA

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    This one really received a lot of love, since the previous version was a bit of a last-minute finalization. We updated the lighting for it and improved most of the surfaces with higher quality materials. You can find a screenshot gallery of the current version of Ganesha HERE.

    FIX_04 - WEAPON BAR
    We did a couple of fixes to the weapon bar as well as improved animations when you pick-up ammunition for a weapon that you already got in your inventory. It should now be fully functional.

    FIX_05 - SKILL CLASS SYSTEM
    We were really surprised how well the Skill Class System (SCS) performed right from the start, so we only did a few tweaks to it. It should now be ready to be tested by a larger player counts. Therefore we'll do some little promo thingie tomorrow. Stay tuned. ;)



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    FINAL NOTES

    That's all for the seventh patch for TOXIKK. As announced, we're trying to increase the frequency of releasing patches, but we will also take the time to polish everything up to the level that we envision for this game. In accordance with this, we also updated the roadmap to no longer give fixed dates for the remaining updates, but will be announcing each upcoming update shortly before its release.

    We really want to live out our attention to detail fanatism and we're not going to release this game before the vast majority of the community is happy with it. Thank you for all your support and the brilliant ideas that came through the community so far. There's really a lot of stuff that would've never made it into the game without you. You guys rock! :yes:


    SCREENSHOTS OF ARTIFACT XL

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    Sharkster [KK]
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  • Woohoo! New map! I really want to try it out as well as the new game modes when they come out. Oh and do you have any information about map voting/rotations ?
    The only one with (almost) no AFPS background.
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  • Sweet gonna try it asap! Non vehicle ctf should be fun! I really hoped for some weapon tweaks or new weapon functions though. I hope this will be worked on in the future! I'd also like to see a fully implemented duel mod soon. There's not really a proper map for that atm... even Gadesha is a bit too big. Oh yea... and still waiting for the SDK! :D Keep it up!
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  • Sweeeet!
    But still no updated scoreboard for CC mode =/
    "I ain't afraid of no Quake"

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  • The night map looks really awesome! Please make a night version of the Ganesha too! Sadly still no Tech Lab and SDKK! Keep the good work!
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    Black River
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  • OK...I have never been a CTF fan, but I gotta say I am stoked about playing this new map. Familiar yet new...really good job on the map mod!

    Reakktor...you guys are doing a great job staring into the teeth of a bunch of restless guys out here. Keep up the great work! :D
    neoKahn

    game over...moonpie.
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  • i feel trolled again :p
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  • Cos the rockets didnt get tweaked? If yes, I feel the same way! ;D
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