[NEWS] Patch #011, V0.92 GINGER is NOW live!

Official announcements from REAKKTOR Studios

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    WATCH A VIDEO OF OUR NEW MAP CASTELLO HERE

    TOXIKK PATCH #011, GINGER BUILD GENERATION, V0.92
    RELEASE DATE: DECEMBER 01, 2015
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    GENERAL

    This patch brings your v0.9 Ginger build up to v0.92. It comes with a new visual theme (old town/castle), a new map (AD-Castello), a new game mode (Area Domination) and many new features and fixes. More details below.


    NEW FEATURES

    FTR_01 - NEW VISUAL THEME: OLD TOWN/CASTLE
    This theme concludes TOXIKK's visual themes. It comes with many medieval elements such towers, gates, walls and entire buildings. Perfect for any old European style town center or castle, but it also comes with some simplistic/modernistic architectural assets (as seen on the preview image above).

    FTR_02 - 14 NEW MAP: CASTELLO V0.7
    Castello was designed for up to 16 players and introduces our new game mode Area Domination (AD). To learn more about Castello, hop into the game or check out our MAP REVEAL VIDEO. When testing the map, please keep in mind that it's v0.7 (i.e. you may still encounter some collision issues and/or other "unusual occurences").

    FTR_03 - NEW GAME MODE: AREA DOMINATION (AD)
    A new team based game mode, where your team needs to capture and hold multiple objectives in a map. Holding these objectives (capture points) gains your team points. The team that reaches the goal score first, wins. This mode is currently available for Castello only, but will also be available for many other maps with the next patch.

    FTR_04 - NEW IN-GAME CHAT LOBBY
    You can now chat directly with everybody online using the new in-game chat client. This new feature is accessible from all menus in the game. You can also configure it to show global chat messages in your in-match log. You can also chat with all players using a standard IRC client (or a web interface).

    FTR_05 - EXPERIMENTAL FEATURE: SCALABLE HUD
    The HUD elements can now be resized. Type "SetHudScale [size in%]" to personalize their size. It may not sound all that exciting, but this is a pretty neat feature.

    FTR_06 - SERVER BROWSER IMPROVEMENT
    The server browser now shows the amount of players, bots and max players on a server. The format is X (Y) / Z (where X is the amount of human players, Y is the amount of bots and Z is the amount of maximum players allowed. In most cases a human player can jump in for a bot, if the amount of max players is reached.

    FTR_07 - HUD IMPROVEMENTS
    The HUD was improved to show the amount of remaining boosts if you have picked up a jet pack. We also added a cell icon to display if you're carrying the cell (flag). Both new displays are located in the lower left corner of the screen.



    FIXES

    FIX_01 - MAP FIXES: DEKK
    All reported issues with this map should be fixed. Please let us know if you find new problems with this environment.

    FIX_02 - GAME STATE MESSAGES
    The top center game state messages were broken and didn't display at all. This should now be fixed.

    FIX_03 - OFF-SCREEN HUD BEACONS
    The off-screen HUD beacons (arrows indicating the position of the cell) were broken for dropped and carried enemy cells. This should now be fixed.

    FIX_05 - OCCASIONALLY APPEARING SPAWN EFFECTS
    In multi-player matches you sometimes could see randomly appearing spawn effects. This bug accompanied us a long time... but should now be fixed.



    CHANGES

    CHG_01 - SCOREBOARD IS NOW ON TAB
    The new default key for bringing up the scoreboard is TAB (finally). Don't ask why it was F1 for so long.



    As always, we're excited to hear your feedback on this patch...
    REAKKTOR STUDIOS - Homepage - KK on Twitter - KK on Facebook
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    Sharkster [KK]
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  • Haha, just checked the website and was greeted by this. Thanks guys >:D
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  • Awesome! Can't wait to try it.
    "I ain't afraid of no Quake"

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  • FIX_04 is duplicate.. i belive it was meant to b "Hitreg is finally fixed! Thanks to HardyRah for pushing us to solve problems with it!"
    Last edited by HardyRah on Thu Dec 03, 2015 3:19 pm, edited 1 time in total.
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  • That new map looks incredible never seen something looks that good :P
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  • I only got to mess around with it a little bit but the new map looks great! Hopefully I'll get to give it a real run through later.
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  • Woohoo! Can't wait to try it out! But now that you are done with the visual styles, will the SDKK be released any time soon? And will the updates be a bit more frequent (like a few bug/glitch fixes update) ?
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  • The new map/gamemode is pure fun, i don´t saw any bug yet, this should be nice like a BL map too.
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  • Super duper excited for Area Domination! Now we need some work done to the vehicles so we can have VAD..
    U̶n̶r̶e̶a̶l̶ ̶T̶o̶u̶r̶n̶a̶m̶e̶n̶t̶ Toxikk mapper and modder..
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