NEWS: Patch #012, V0.94 GINGER is NOW live!

Official announcements from REAKKTOR Studios

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    TOXIKK PATCH #012, GINGER BUILD GENERATION, V0.94
    RELEASE DATE: JANUARY 18, 2016
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    GENERAL

    This patch brings your v0.92 Ginger build up to v0.94. It's quite a leap for the game as it introduces the SDKK, a customized UDK (Unreal Development Kit) build that we use to create TOXIKK. The tool is now available for our community, enabling everyone to create and contribute content. But that's not all... the SDKK also comes with full Steam Workshop support. Find out more below.


    NEW FEATURES

    FTR_01 - SDKK - CREATE YOUR OWN CONTENT
    V0.94 introduces the SDKK, a customized UDK (Unreal Development Kit) we use to create TOXIKK. Simply install it through your Steam client and start building your own content. Read the SDKK guide to learn all the details about how to create and upload Kustom Kontent.

    FTR_02 - FULL STEAM WORKSHOP SUPPORT
    SDKK offers full Steam Workshop supprt. The intuitive SDKK Workshop Uploader makes turning your TOXIKK content into genuine workshop items as easy as possible. All the details about how to use the SDKK tools and upload content to the Steam Workshop can be found in the SDKK guide.

    FTR_03 - CREDITS SCROLLER
    A scroller for the game credits was implemented and can be accessed from the main menu. Technical implementation only (doesn't show the credits yet).

    FTR_04 - NEW CHAT FEATURES
    The chat in the spectator view and drone view was optimized. You can now select the channel you want to chat on (team, local, global). I.e. you no longer need to exit a match to respond to chat on the global channel and you'll also no longer spam the chat accidentally after a match with "WWWWWWWWWW" as you need to choose a channel first.

    FTR_05 - FULL MUSIC SYSTEM OVERHAUL
    The in-game music system was modified to provide less music flip-flopping. A bunch of new audio tracks were also added to the music pool.

    FTR_06 - MORE GAME MODES PER MAP
    A couple of maps were modified to now also support Area Domination (AD). Try AD on Dekk, Twin Peaks, Ganesha etc... it's crazy fun. :)

    FTR_07 - WEAPON STAY & WEAPON STEAL MUTATORS
    As per V0.94, all team-based game modes have weapon stay set to ON, while Bloodlust (and all future non-team based modes) have it set to OFF. If you want to toggle ON/OFF on whatever map either in Bootcamp or on your own server, you can use the WeaponStay and WeaponSteal mutators to change the default setting.

    FTR_08 - THROW WEAPON
    You can now press [X] (default key) to throw your weapon. This may come in handy in team games.

    FTR_09 - DEVELOPMENT ON SSR REFLECTIONS FINALIZED
    The work on advanced screen space reflections was finished. It's now present in every map with reflective surfaces (also added to map Twin Peaks).

    FTR_10 - WEAPON CUSTOMIZATIONS NOW STORED IN WEAPON.INI
    All weapon specific HUD customizations are now stored in WEAPON.INI. Another change to the ini structure which means that you cannot carry over your previous customizations. However, this new system means that it shouldn't get overwritten again (unless we do more changes to its structure... currently NOT planned).

    FTR_11 - IMPROVED SPECTATOR VIEW
    The spectator view was improved with many comfortable features. Use the mouse wheel to browse through the available cams or the left/right mouse buttons to instantly switch to objectives etc. Spectators were also added to the in-match scoreboard (but still designated as spectators).


    FIXES

    FIX_01 - WEAPON BAR
    The weapon bar was a bit buggy in some situations. It showed the ammo pick-up animation when the original weapon was picked up and more issues like that. This shouldn't happen any more. It also was scaled down a bit (to 80% of its original size) to take up less screen space.

    FIX_02 - WRONG RANKS FOR BLUE TEAM MEMBERS
    In team-based game modes, all ranks of the blue team members were wrong. This should now be fixed.

    FIX_03 - WRONG ARMOR WAS SHOWN IN DRONE VIEW
    When looking at other players via Drone View, a wrong armor value was displayed. This should no longer happen.


    CHANGES

    CHG_01 - CHANGED DEFAULT FOV
    The default FOV setting was changed to 100 (from 90)

    CHG_02 - MINIMUM HEALTH WARNING
    The health warning was turned on (by default). It'll now start to flash in red when your health goes below 25. But this can still be changed in the game options menu.

    CHG_03 - HIT MARKER TURNED ON BY DEFAULT
    Visual and audio hit markers are now turned on by default. But this can still be changed in the game options menu.

    CHG_04 - GAME MODE: AREA DOMINATION RESPAWN DELAY
    The respawn delay for the Area Domination game mode was set to seven seonds (same as on Cell Capture).

    CHG_05 - CHARS IGNORED IN CHAT
    "<" and ">" are now ignored in chat mode (to avoid tag abuse).

    CHG_06 - DRONE VIEW INFO CHARTS NOW ANMIATED
    The drone view info stuff now smoothly glides in.


    As always, we're excited to hear your feedback on this patch...
    REAKKTOR STUDIOS - Homepage - KK on Twitter - KK on Facebook
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    Sharkster [KK]
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  • Wow great work!!
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  • The SDKK is out! Realease the modders!!!
    The only one with (almost) no AFPS background.
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    Rockfire
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  • First of all, fantastic new map and fantastic update. Really proud to own a copy of a game that spits in the face of the last decade of military shooter bullshit. I don't condone that language normally, but there's no other way to say it.

    I can't wait for future updates.

    Of course, I wish there were more weapons with varied concepts. Perhaps a killer melee weapon added to the fray would be sweet, and would be a nice compliment to the current melee weapon.

    Of course, more of your fantastic sound track would be welcome. Customization for tracks would be sweet.

    Can't wait to see your new armor concepts brought to life!

    Also, I really enjoy the slow-motion effect on kills with the mutator. It's amazing in motion. Perhaps adding multiplayer functionality to that would be a ton of fun. Maybe it would be an area of effect thing, idk. But I love it so much.
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  • i demand DM-Rankin now :D
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    DeSPerado
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  • Very nice and all that, but we need players to play though :/
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    Stalker2400
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  • Stalker2400 wrote:Very nice and all that, but we need players to play though :/

    "If you build it, they will come."
    "I ain't afraid of no Quake"

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    Butane
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  • So happy to see this! Remember #toxikk.modding on quakenet irc ;)
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    stepotronic
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  • That's excellent news! The release of the SDKK is an important step. And Steam workshop integration is even better! Let's hope modders will put some work into it and the stuff they make will attract more players.
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  • Nice
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