[NEWS] Early Access Beta Roadmap

Official announcements from REAKKTOR Studios
Thu Jan 22, 2015 7:49 pm

  • TOXIKK - STEAM EARLY ACCESS
    BETA ROADMAP


    GENERAL

    This roadmap of TOXIKK's Early Access Beta on Steam outlines all major milestones and test focus of all builds to come before TOXIKK's hits its full release (1.0).

    Besides the below listed major builds, we'll also continuously deploy small updates and critical hot fixes. This roadmap is a rough estimation. The list is in a constant flow and will be updated regularly. It is also not entirely complete, as it doesn't address e.g. match making features, advanced cosmetic customizations, mutators and stuff like that...

    We rely highly on community interaction to find the best balance and a final setup for weapons, movement, network stability and many other features. So, please help us make TOXIKK an awesome game for everyone!


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    BUILD: V0.7, WASABI, DATE: JANUARY 22


    STAGE COMPLETED
    WASABI PATCH NOTES:


    PATCH #001, V0.71, Jan. 29, 2015
    PATCH #002, V.073, Feb. 07, 2015


    DESCRIPTION:
    First Public Build Generation (Early Access Release), 1 Map, 2 Game Modes, 7 Weapons

    TEST FOCUS:
    General build and network stability (dedicated official and private servers, listen servers, LAN) and evaluating required network resources, weapon balance in a small, close-cornered map, UI/user-friendliness, general proof of movement principles, general feature discussion and tweaking, single-player (bot mode) testing

    NEW MAP(S):
    Futuristic Asian Slum Environment
    (Classic Map, Designed for up to 8 Players)

    NEW GAME MODE(S):
    BL - Bloodlust (Deathmatch)
    SA - Squad Assault (Team Deathmatch)

    NEW WEAPON(S):
    RA – Raven
    BC – Bullcraft
    FC – Falcon
    CB – Cerberus
    SR – Stingray
    DN – Dragoneer
    VL – Violator

    NOTES:
    For TOXIKK's public debut, we plan to highly focus on the weapons balance, tweaking the movement and establishing the most basic game modes (Deathmatch and Team Deathmatch) as everything else in the game will be pretty much based on the mechanics of these two modes. The build will also be limited to just one map, to really set a test focus and to not get reports about features and/or maps that don't focus on the above mentioned features. Another major point will be the evaluation of required network resources and infrastructure.


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    BUILD: V0.75, CURRY, DATE: FEBRUARY 16


    STAGE COMPLETED
    CURRY PATCH NOTES:


    PATCH #003, V0.75, Feb. 16, 2015


    DESCRIPTION:
    Second Major Build Generation, 2 Maps, 3 Game Modes, 8 Weapons

    TEST FOCUS:
    Tweaking build and network stability, introducing vehicles, weapon balance in large, open environments, improving UI/user-friendliness, movement principles in wide open areas, general feature discussion and tweaking

    NEW MAP(S):
    Rocky Mountains Setting with Futuristic Mining Installation
    (Massive Map with Vehicle Support, Designed for up to 16 Players)

    NEW GAME MODE(S):
    CC - Cell Capture (Capture the Flag and VCTF)

    NEW VEHICLE(S):
    RH – Rhino
    PT – Phantom
    BA – Banshee
    ST – Streamer

    NEW WEAPON(S):
    HR – Hellraiser

    NOTES:
    This build introduces so called Massive Maps (designed for up to 16 players) with vehicle support. We'll focus on realizing the conclusions found in the Wasabi Build and expand the focus for the movement system and the weapon balance on wider and open maps.


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    BUILD: V0.8, BASIL, DATE: MARCH 06


    STAGE COMPLETED
    BASIL PATCH NOTES:


    PATCH #004, V0.80, Mar. 06, 2015
    PATCH #005, V0.82, Mar. 28, 2015


    DESCRIPTION:
    Third Major Build Generation, 3 Maps, 3 Game Modes, 9 Weapons

    TEST FOCUS:
    Finalizing vehicles, improving build and network stability, proof of principle for weapon balance and movement in small, medium and large maps, improving UI/user-friendliness, general feature discussion and tweaking, new achievements

    NEW MAP(S):
    Guatemala Temple Environment
    (Classic Map, Designed for up to 8 Players)

    NEW WEAPON(S):
    RV – Ravager

    NOTES:
    This build will focus on validating the conclusions for the movement system and the weapon balance found in small, close-cornered maps as well as wide open areas with the release of a medium sized map. The Basil build will also conclude the weapons setup.


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    BUILD: V0.85, PARSLEY, DATE: APRIL 22


    STAGE COMPLETED
    PARSLEY PATCH NOTES:


    PATCH #006, V0.85, Apr. 22, 2015
    PATCH #007, V0.86, May 09, 2015
    PATCH #008, V0.88, June 25, 2015
    PATCH #009, V0.89, Sep. 05, 2015


    DESCRIPTION:
    Fourth Major Build Generation, 6 Maps, 3 Game Modes, 9 Weapons

    TEST FOCUS:
    Advanced tweaking of weapon balance and movement in small, medium and large maps, final implementation of skill class system, new victory ceremony, map voting, general feature discussion and tweaking

    NEW MAP(S):
    Cambodia Jungle Environment
    (Classic Map, Designed for up to 8 Players)
    Foundation XL
    (Massive Map, Designed for up to 16 Players)
    Artifact XL
    (Massive Map, Designed for up to 16 Players)

    NEW GAME MODE(S):
    CC - Cell Capture (CTF, same as current CC mode, but without vehicles)

    NOTES:
    This update comes with three maps: Since the weapon balance, movement system and all general features should be pretty much polished at this point, we can focus on implementing more content. The game modes CC (non-vehicles), AR and LS are based on already implemented game modes, so we don't expect them to be too test-heavy. We also plan to address the release of the SDKK with this update, to enable the community to build own content for the game.


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    BUILD: V0.9, GINGER, DATE: OCTOBER 20

    CURRENT STAGE
    GINGER PATCH NOTES:


    PATCH #010, V0.9, Oct. 20, 2015
    PATCH #011, V0.92, Dec. 02, 2015
    PATCH #012, V0.94, Jan. 18, 2016


    DESCRIPTION:
    Fifth Major Build Generation, 8 Maps, 6 Game Modes, 9 Weapons

    TEST FOCUS:
    Releasing two more maps and polishing the existing maps and game modes, adding three more game modes, releasing the SDKK, general feature discussion and tweaking

    NEW MAP(S):
    Futuristic Tech Laboratory (DEKK)
    (Classic Map, Designed for up to 8 Players)
    Italian Private Island (CASTELLO)
    (Classic Map, Designed for up to 8 Players)

    NEW GAME MODE(S):
    AD – Area Domination (Domination)
    AR – Arch Rivals (Duel)
    LS - Lone Survivor (Last Man Standing)

    NOTES:
    This update comes with two new maps and three new game modes (AD, AR and LS). This build generation will also see the release of the SDKK. On October 11, a bunch of changes/edits were done to this milestone. Read all the details about the edits HERE.


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    BUILD: V1.0, VANILLA, DATE: Q1/2016

    DESCRIPTION:
    Final Build Generation, 9 Maps, 6 Game Modes, 9 Weapons

    TEST FOCUS:
    Polishing the maps and game modes, general feature discussion and tweaking

    NEW MAP(S):
    Futuristic Metropolis Rooftops
    (Massive Map, Designed for up to 16 Players)

    NOTES:
    There will also be a lot of surprise content for the 1.0 release that didn't get a mention in this roadmap. We'll add more/edit these notes the sooner we get to the release of the Vanilla build.

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    CHANGE LOG

    FEB. 10, 2015
    • Changed the release date of V0.75 Curry Build from first half of February to February 16

    FEB. 27, 2015
    • Changed the release date of V0.8 Basil Build from second half of February to March 06

    MAY 06, 2015
    • Changed the release date of V0.85 Parsley Build from second half of March to April 22
    • Added Gamemode "Non-Vehicle CC" to Parsley Generation
    • Added Map Artifact XL (Non-Vehicle CC Map) to Parsley Build Generation
    • Added Map Foundation XL (Non-Vehicle CC Map)to Parsley Build Generation
    • Removed Map "Futuristic Tech Laboratory" from Parsley Build Generation
    • Added Map "Futuristic Tech Laboratory" to Ginger Build Generation
    • Removed Map "Biodome Arboretum" from Vanilla Build Generation
    • Changed the release date of V0.9 Ginger from April to TBA
    • Changed the release date of V1.0 Vanilla from May to TBA

    OCT 11, 2015
    This build generation had multiple changes/edits.
    Read all the details about it HERE


    • Changed the release date for the Ginger build generation from TBA to October 20
    • Removed Game Modes Arch Rivals (AR) and Lone Survivor (LS) from Parsley build generation
    • Added Game Modes Arch Rivals (AR) and Lone Survivor (LS) to Ginger build generation
    • Changed the full release date (v1.0) from TBA to Q1/2016
    • Added the SDKK release to the Ginger build generation
    REAKKTOR STUDIOS - Homepage - KK on Twitter - KK on Facebook
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    Martin [KK]
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Thu Jan 22, 2015 7:52 pm

  • Looks logical. GG
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    flexserve
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Thu Jan 22, 2015 7:52 pm

  • This sounds great to me. Keep up the work guys, I'm really excited to try this out later today!
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    thall
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Thu Jan 22, 2015 7:55 pm

  • Sounds awesome!
    Let's do this!
    GH05TF4C3
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Thu Jan 22, 2015 7:55 pm

  • Interesting roadmap, I like it. Testing the weapons out very carefully is a great idea. Can't wait to play later today.
    sixstorm
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Thu Jan 22, 2015 7:57 pm

  • Looks good! It's great to know what is going to happen down the road. You guys are awesome!
    Unreliable
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Thu Jan 22, 2015 7:57 pm

  • Good plan. Commend creator.
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    stahlpest
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Thu Jan 22, 2015 7:57 pm

  • Perfect! Let us go!
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    Black River
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Thu Jan 22, 2015 8:02 pm

  • Sounds fucking awesome! Image
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    zephroskash
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Thu Jan 22, 2015 8:05 pm

  • Why spices for the different builds names? :D
    A nice interesting read, thank you guys.

    With the SDK released (?) in march: Is there a chance the very best community-made map(s) could become officials ones towards the end of the testing phase?
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