[NEWS] Early Access Beta Roadmap

Official announcements from REAKKTOR Studios
Fri Aug 07, 2015 1:19 am

  • no surprise with the speed the development is going =D
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Fri Aug 07, 2015 2:25 am

  • Yea, ...quiet on the forums, but not in the studio. ;)

    We're working on that Sci-Fi lab environment and will release a status report soon (next week). We have high demands regarding the style/visual appeal of said theme and we really want to make sure to make it look as good as we can, while also giving it a high level of visual clarity. More about this next week (incl. first screenshots of the new map).
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Fri Aug 07, 2015 8:17 am

  • It's always calm before a storm comes in... I think we already said what we had to say so it's normal for the forum to be less/ almost non-active.

    With that being said, I'll be waiting patiently for the first screenshots to come.
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Fri Aug 07, 2015 9:52 am

  • Ignore the Steam forums people bitching about slow updates, they don't understand quality>quantity. Keep up the great work guys
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Fri Aug 07, 2015 11:35 am

  • Gecko wrote:Ignore the Steam forums people bitching about slow updates, they don't understand quality>quantity.


    Sadly their bitching isn't limited to the Steam forums, although you don't see it here MOST of the time.
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Fri Aug 07, 2015 11:32 pm

  • Working on visual themes for the world of Toxikk is a job we absolutely love. We enjoy working out all the details that make a map believable ...and It's awesome to see a new theme evolve.

    While trying to keep all themes within one and the same "look" (i.e. they are all placed in the "same world"), our demands and expectations grew with every theme completed. We strive for visual clarity, while not losing (or even adding to) a high level of detail. You'll see what I'm talking about, when I can show some screenshots.

    And yea,... we love detailing out the themes, but it's also a demanding and very time consuming challenge. You can tell that it's a tough job, when looking at some of the other games currently in development. Although also being worked on for quite some time, some of them seem to have a hard time finding a visual identity (or even creating just ONE fully fleshed out visual theme).

    TOXIKK features 3 visual themes right now:

    A) alpine / arctic
    B) jungle / temple / ancient
    C) dystopian / urban / ghetto

    ...and will feature an overall of five themes when 1.0 lands. Both "final" themes are currently in development:

    D) clean / sci-fi / laboratory
    E) mediterranean / historic

    Spread over nine maps, these 5 visual themes do not only grant visual variety, but will also be an awesome base for community made maps. E.g., combining elements of the dystopian/urban set with elements of the sci-fi/laboartory might make up for an industrial or military base themed map. Or combine mediterranean/historic with jungle/ancient to create a carrebean village... Your creativity decides. With the themes provided, the possibilities are almost endless. Plus, you can also add to the themes with your own assets.
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Sat Aug 08, 2015 3:44 am

  • It sounds pretty cool but I have 2 questions.

    You originally planned to do a Biodome map (or something like that, can't remember the exact name) but instead made the XL maps after the community requested it. Did you planned to make another theme for this map or would've it been a mix of jungle/sci-fi/anything esle ?

    Do we have a chance to see this map after the official release of the game (aswell as other maps) ?
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Sat Aug 08, 2015 6:47 am

  • Rockfire wrote:Did you planned to make another theme for this map or would've it been a mix of jungle/sci-fi/anything esle ?


    Yes, it would be a mix of jungle and sci-fi/futuristic lab themed elements. We did not intend to do a sixth theme.

    Rockfire wrote:Do we have a chance to see this map after the official release of the game (aswell as other maps) ?


    Absolutely. We have the layout ready for this map and we will go ahead creating content for Toxikk after its 1.0 release.
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Thu May 05, 2016 5:01 pm

  • Sharkster [KK] wrote:
    TOXIKK features 3 visual themes right now:

    A) alpine / arctic
    B) jungle / temple / ancient
    C) dystopian / urban / ghetto

    ...and will feature an overall of five themes when 1.0 lands. Both "final" themes are currently in development:

    D) clean / sci-fi / laboratory
    E) mediterranean / historic



    May I suggest another theme, at least for consideration? Not to implemet now, of course, but perhaps in future.

    F) Desert / Futuristic Middle-East
    Basically, SAND. With buildings. Either high-tech or ruined. (Think SPEC-Ops: The Line. That kind of setting. Ruined Dubai, for example. etc)
    IMO, it's a cool idea and is something TOXIKK does not have, and could fit. :)
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Thu May 05, 2016 5:24 pm

  • Archon0003 wrote:
    Sharkster [KK] wrote:
    TOXIKK features 3 visual themes right now:

    A) alpine / arctic
    B) jungle / temple / ancient
    C) dystopian / urban / ghetto

    ...and will feature an overall of five themes when 1.0 lands. Both "final" themes are currently in development:

    D) clean / sci-fi / laboratory
    E) mediterranean / historic


    May I suggest another theme, at least for consideration? Not to implemet now, of course, but perhaps in future.

    F) Desert / Futuristic Middle-East
    Basically, SAND. With buildings. Either high-tech or ruined. (Think SPEC-Ops: The Line. That kind of setting. Ruined Dubai, for example. etc)
    IMO, it's a cool idea and is something TOXIKK does not have, and could fit. :)

    You saved yourself at the end of that Archon. I read "Middle East" and I was like: "THIS ISN'T COD DAMMIT! ARCHON YOU'VE CHANGED!!!!!!!!!!!!!!" but alas, you saved yourself with the "Spec Ops: The Line Dubai" stuff, that actually sounds really cool
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